Gamer plays the original DOOM for the first time

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DOOM was revolutionary, but, is it still playable in 2021? This was my first time playing the original DOOM, and I wanted to find out what all the fuss was about. I'm glad I finally got around to playing it and am looking forward to playing the sequels next. Have you played this? Did you play it when it first came out? I want to hear stories from people that played this in the early 90's!

UPDATE 2/16/24: I can't believe how long it has been since I played this. I'm back, and I'm bringing Doom 2 and more to the channel today!
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I remember when my dad got Wolfenstein & we were so impressed back then. Then Doom came out & we thought holy shit, this is incredible. Nearly all the secrets are behind secret walls you have to open like doors. Running around humping every wall in this game looking for secrets was my 1st sexual experience lol

DangrMouSe
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The map was not added later, it was there from the beginning and was indeed before its time

PixelThorn
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The story was in the game manual. Ah.. The good ol' days.

SeanVito
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you talked a lot about how there isn't any story, and technically you're right, but games did come with manuals back then, and that manual would have given you all the info you needed

Average-Cacodemon-Enjoyer
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Best experience for Doom: Play at night, dark room with headphones and set difficulty to ultra violence. Disable that crosshair, that wasn't in original release.

gruntaxeman
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2:15 "those bad guys??" actually blows my mind cause when DooM came out, we didn't really have AI in games. Enemies just rushed you, and friendly AI wasn't a thing. Not like CoD escorts at least. Different era, different view, super cool. Stay gold, brother.

pencilquest
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Seeing someone not try to hump walls to find the secrets is mindboggling to me haha.

jonnybb
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not playing on ultra violence loses the spirit of the game! part of the fun of doom is being completely overwhelmed, low on health, low on ammo, and struggling to survive.

johnmurphy
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It's SO interesting to see a man about my age, totally new to OG DooM.
Imagine his reaction if he discovers the modding scene, that's still going!

powerdude_dk
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Ive played DooM on and off for 30 years. I was 5 when it came out. And yes back then it was generally terrifying for little me. Its good to see someone new to DooM experience its general non-linear level design and still find your way through it. Just about all games nowadays are totally linear. There was something cathardic about getting lost in a level, finding unexpected secrets with all kinds of goodies in them, and eventually conquer the level. DooM and DooM 2 will forever hold a special place for me.

joshuac
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This is a new version, the original DOS game didn't have crosshairs, you don't need them.
I mostly played DOOM on the original PlayStation back in the day, good times.

unvaxxeddoomerlife
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its still better than a lot of today's fps games

eriknewton
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Being called nostalgic gamer and not knowing of Doom and how it works feels oxymoronic.

Amadeo
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The Bethesda version isn't authentic to the original experience. Back in the 90s we learned the controls and backstory from the paper manual that came with the game disks The lack of looking up and down or jumping were limitations of the algorithms used in the game. Try playing Quake next, then quake 2 then the original half life to see how FPS games developed. Nice vid BTW 👍

AbAb-thqe
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This video may be 3 years old, but I'm glad the algorithm made me aware of it. It's so fun seeing a newcomer to the series explore and appreciate the humble beginnings of the genre... and "FPS" wasn't even considered a genre yet, people just kept calling similar games "Doom clones" for a while.

It's nice it's still alive and kicking with the mod scene after the devs willingly shared the source code for the fans and today's devs to this very day view this as a template of what good FPS games should strive for. Even the devs for Doom 2016 took tons of notes replaying this after realizing their original plans for Doom 4 was going dangerously close to the route of the generic Call of Duty-like shooters.

SorcererLance
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Oh, you should def. look into some of the custom maps (WADs) - such as Ancient Aliens, Eviternity, Sunder, Okuplok, MyHouse... there's 100s (1000s?) of amazing custom maps for Doom out there. They are completely mind-blowing, and so much fun to play, even today.

Also check out some of the more modern source-ports - DSDA-Doom for example.

Then there's lots of great Doom-YouTubers too - Decino, Vytaan and more - def. check those out!

ttcmp
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This version isn't bad but if you wanted a more accurate version, click the 'Dos version'
Which is available on the same place you got the version you're playing now. The dos version also doesn't have that crosshair which again isn't bat idk why i feel having a crosshair in vanilla doom feels sacrilegious somehow xD

raptorprimal
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This was fun to watch. Kudos for going into it with an open mind and appreciating the historical significance.

Osprey
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The requirements were also *very* far beyond wolfenstein 3D. Wolf 3D would run respectably on a fast 286; like a 286-20 would be very playable. Doom could be completed on a fast 386, like a 386DX-40, but it was an awful experience, you really wanted a 486DX2-50 to run it well. The most impressive game from this time was ultima underworld; the view window was kind of small and it ran OK on a 386DX-40, but it had sloped floors, sloped walls, bridges (level over level), looking up and down, swimming, distance lighting and it did this before Wolfenstein 3D (it was the inspiration for iD to start using textures).

soylentgreenb
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OG Doom is awesome. The Doom 2016 and Eternal are baller too.
I first played it when I was eight. It gave me nightmares for a few weeks. I've since returned to it in the 2000s as an adult and appreciated it hell of a lot more.
2:35: Well... there's a little bit more story to it, but it's all in the manual and in the episode end cutscenes. "You're there and everyone else is dead" is a fair summary of it.
2:55: The engine doesn't support looking up/down because of how it's designed. The entire game uses faux 3D with no room-over-room capability whatsoever.

4:52: No, the minimap was there from the start. It was not a very common feature at the time, but you can find it in productions as early as 1986's WibArm
5:35: There are source ports which allow mouse look up/down.
6:20: Doom had control customization, but it was not accessible from the game itself - rather, it required you to re-run the setup program.

TheFifthHorseman_