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Bioshock 2: Minerva's Den Walkthrough (Hard, No Damage, All Collectibles) 01 MINERVA'S DEN
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I complete the game on Hard difficulty with no avoidable damage taken, while picking up all audio logs, plasmids and tonics. I will also find all Adam Slugs, Vacuum Bots and Weapon Upgrades.
► You can buy Bioshock 2 here:
► Consider supporting the channel on Patreon:
► Visit my Discord server:
► Contact me on Steam:
►►► BASIC INFO ◄◄◄
Game: Bioshock 2: Minerva's Den (2010)
Developed by: 2K Marin
Published by: 2K Games
Difficulty: Hard (hardest)
Video Quality: 1440p/60 FPS
The game is played on highest graphic settings.
I'm going to...
◘ Pick up all collectibles (Audio Logs, Plasmids and Tonics)
◘ Find all Weapons and Weapon Upgrades
◘ Complete the game on Hard difficulty with no damage taken
◘ Destroy all Vacuum Bots
◘ Find all Adam Slugs
►►► RELATED WALKTHROUGHS ◄◄◄
► BIOSHOCK REMASTERED (Survivor Difficulty, No Damage, 100% Completion, All Achievements)
► SYSTEM SHOCK 2 (Impossible Difficulty, All Collectibles, No Damage from enemies)
► PREY 2017 (Nightmare Difficulty, All Collectibles)
►►► EPISODE 01: MINERVA'S DEN ◄◄◄
► AUDIO LOGS
03:46 Andrew Ryan - Your Link of the Chain
09:18 Reed Wahl - The Thinker's Potential
12:05 C.M.Porter - The Thinker
15:00 Reed Wahl - The Predictive Equation
19:49 C.M.Porter - Nothing But Ashes
25:26 Brigid Tenenbaum - Reversing Adam Sickness
36:55 Christopher Di Remo - New Bot Models
44:32 C.M.Porter - Somebody Else's War
52:59 Jack McClendon - Robotic Little Sisters
54:29 C.M.Porter - The Turing Test
55:46 C.M.Porter - Thinker, Meet Pearl
1:10:00 C.M.Porter - The Wager
1:11:51 Audrey Hesselgren - Prying Eyes
1:13:43 Brigid Tenenbaum - A Possible Solution
1:16:01 C.M.Porter - How To Get Ahead
1:17:27 C.M.Porter - Thinker Input 1
1:20:16 Nicholas Ingraham - Subversives in the Archives
1:25:35 Reed Wahl - Implicating Porter
1:35:39 Andrew Ryan - Attracting the Looters
1:36:27 Evelyn Klein - Vacuum Bot Problems
► WEAPONS & WEAPON UPGRADES
07:58 Ion Laser
16:16 Hack Tool
22:24 Spear Gun + Acceleration Upgrade
34:12 Rivet Gun
1:10:37 Ion Laser - Intensity Upgrade
1:15:02 Shotgun
1:38:35 Launcher
► PLASMIDS
10:59 Security Command
56:39 Electro Bolt
1:25:05 Gravity Well
► TONICS
11:47 Sports Boost
16:38 Hacker's Delight
20:38 Walking Inferno
24:47 Careful Hacker
33:50 Drill Dash
36:16 Eve Link
50:31 Handyman
1:13:01 Booze Hound
1:23:32 Natural Camouflage
1:36:43 Drill Lurker
1:45:17 Proud Parent (Little Sister gift)
► ADAM SLUGS
01:56
02:13
02:40
02:56
15:47
29:25
45:08
1:13:12
1:37:23
► VACUUM BOTS
13:13
36:55
52:33
1:13:01
1:36:43
►►► BIOSHOCK 2: MINERVA'S DEN ◄◄◄
True to other Bioshock titles, Minerva's Den is a first person shooter. All supplies have to be collected throughout the game, limiting the amount of ammo, health, and ADAM a player can have at one time. The player also has a limited carrying capacity, meaning that only a certain number of items can be carried at one time.
The player and NPCs have the ability to slightly change the environment around then. If a wall, ceiling, or floor is hit or shot, a hole will appear in that spot.
Many items and parts of the environment of the game are affected by physics. Smaller items can be kicked, thrown, and knocked over by the player and some of the NPCs. Water dynamics also affects the player's movements, being that when underwater, the player will have longer steps and a slower fall time.
In Minerva's Den, there are additions that differentiate it from both Bioshock and BioShock 2.
The new plasmid, "Gravity Well", was introduced. Gravity Well allows the player to throw a black hole anywhere within a certain range. Small items and NPCs then get pulled in until the black hole expels the matter. Gravity Well does not affect the player or larger objects in the area.
Minerva's Den also introduces the player to a new weapon as well, the Ion Laser. The Ion Laser shoots a continuous beam of the selected ammunition, either laser cell, thermal cell, or burst cell. The mechanics of the Ion Laser are reminiscent of the Chemical Thrower from BioShock, but with a longer range.
Electromagnetic locks were added to certain doors to act as a barrier for the player. The locks are impossible to open until the player obtains "Gravity Well", which they can use to remove the lock's power source.
► You can buy Bioshock 2 here:
► Consider supporting the channel on Patreon:
► Visit my Discord server:
► Contact me on Steam:
►►► BASIC INFO ◄◄◄
Game: Bioshock 2: Minerva's Den (2010)
Developed by: 2K Marin
Published by: 2K Games
Difficulty: Hard (hardest)
Video Quality: 1440p/60 FPS
The game is played on highest graphic settings.
I'm going to...
◘ Pick up all collectibles (Audio Logs, Plasmids and Tonics)
◘ Find all Weapons and Weapon Upgrades
◘ Complete the game on Hard difficulty with no damage taken
◘ Destroy all Vacuum Bots
◘ Find all Adam Slugs
►►► RELATED WALKTHROUGHS ◄◄◄
► BIOSHOCK REMASTERED (Survivor Difficulty, No Damage, 100% Completion, All Achievements)
► SYSTEM SHOCK 2 (Impossible Difficulty, All Collectibles, No Damage from enemies)
► PREY 2017 (Nightmare Difficulty, All Collectibles)
►►► EPISODE 01: MINERVA'S DEN ◄◄◄
► AUDIO LOGS
03:46 Andrew Ryan - Your Link of the Chain
09:18 Reed Wahl - The Thinker's Potential
12:05 C.M.Porter - The Thinker
15:00 Reed Wahl - The Predictive Equation
19:49 C.M.Porter - Nothing But Ashes
25:26 Brigid Tenenbaum - Reversing Adam Sickness
36:55 Christopher Di Remo - New Bot Models
44:32 C.M.Porter - Somebody Else's War
52:59 Jack McClendon - Robotic Little Sisters
54:29 C.M.Porter - The Turing Test
55:46 C.M.Porter - Thinker, Meet Pearl
1:10:00 C.M.Porter - The Wager
1:11:51 Audrey Hesselgren - Prying Eyes
1:13:43 Brigid Tenenbaum - A Possible Solution
1:16:01 C.M.Porter - How To Get Ahead
1:17:27 C.M.Porter - Thinker Input 1
1:20:16 Nicholas Ingraham - Subversives in the Archives
1:25:35 Reed Wahl - Implicating Porter
1:35:39 Andrew Ryan - Attracting the Looters
1:36:27 Evelyn Klein - Vacuum Bot Problems
► WEAPONS & WEAPON UPGRADES
07:58 Ion Laser
16:16 Hack Tool
22:24 Spear Gun + Acceleration Upgrade
34:12 Rivet Gun
1:10:37 Ion Laser - Intensity Upgrade
1:15:02 Shotgun
1:38:35 Launcher
► PLASMIDS
10:59 Security Command
56:39 Electro Bolt
1:25:05 Gravity Well
► TONICS
11:47 Sports Boost
16:38 Hacker's Delight
20:38 Walking Inferno
24:47 Careful Hacker
33:50 Drill Dash
36:16 Eve Link
50:31 Handyman
1:13:01 Booze Hound
1:23:32 Natural Camouflage
1:36:43 Drill Lurker
1:45:17 Proud Parent (Little Sister gift)
► ADAM SLUGS
01:56
02:13
02:40
02:56
15:47
29:25
45:08
1:13:12
1:37:23
► VACUUM BOTS
13:13
36:55
52:33
1:13:01
1:36:43
►►► BIOSHOCK 2: MINERVA'S DEN ◄◄◄
True to other Bioshock titles, Minerva's Den is a first person shooter. All supplies have to be collected throughout the game, limiting the amount of ammo, health, and ADAM a player can have at one time. The player also has a limited carrying capacity, meaning that only a certain number of items can be carried at one time.
The player and NPCs have the ability to slightly change the environment around then. If a wall, ceiling, or floor is hit or shot, a hole will appear in that spot.
Many items and parts of the environment of the game are affected by physics. Smaller items can be kicked, thrown, and knocked over by the player and some of the NPCs. Water dynamics also affects the player's movements, being that when underwater, the player will have longer steps and a slower fall time.
In Minerva's Den, there are additions that differentiate it from both Bioshock and BioShock 2.
The new plasmid, "Gravity Well", was introduced. Gravity Well allows the player to throw a black hole anywhere within a certain range. Small items and NPCs then get pulled in until the black hole expels the matter. Gravity Well does not affect the player or larger objects in the area.
Minerva's Den also introduces the player to a new weapon as well, the Ion Laser. The Ion Laser shoots a continuous beam of the selected ammunition, either laser cell, thermal cell, or burst cell. The mechanics of the Ion Laser are reminiscent of the Chemical Thrower from BioShock, but with a longer range.
Electromagnetic locks were added to certain doors to act as a barrier for the player. The locks are impossible to open until the player obtains "Gravity Well", which they can use to remove the lock's power source.
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