3D Model Loading Basic Loader Tutorial, .obj mesh & textures C++ openGL

preview_player
Показать описание
Tutorial on loading 3D models, a basic how to model loader, I use the Wavefront .obj format for this

Рекомендации по теме
Комментарии
Автор

brilliant tutorial athat shows an actual explanation.

Gamesational
Автор

Really great basics tutorial about obj format. Solved one of my problems with direct x. Thanks!

EnemyAce
Автор

any chance you can post the source code?
Im studying openGl and struggle to understand how to render obj files...

davidsutton
Автор

@161194 No, they are not always made with triangles but most of the.obj models I have used are made of triangles. After I got the model loader working with triangles, I made it handle faces that are polygons. You can tell by looking at how many points a face has. Sometimes planetary models have faces with more sides than three.

HyperCarder
Автор

thank you its a good quick explenation

Turjak_art
Автор

They should appear in the .mtl file automatically when saving the object.
Are you sure you saved it correctly?

LeviG
Автор

Where can i find the complete code to load modles in C with Opengl

digitalizationanddesign
Автор

@161194 Technically - no, there are other options. Real world answer - yes. Everything is always rendered in triangles, it's much faster than any other primitive shape to render.

SnoeTF
Автор

Each vertices has its own x/y/z coordinate, I believe.
I may be wrong, as I'm still learning.

ggFractul
Автор

The concepts you teach are good.  The web has plenty of code in various languages but it is a bit thin in terms of explanations.  Good job.
(One small critical note: the music is very, very distracting.  I would recommend removing it altogether while talking and use it for transitions if you have to have music at all.)

MrGameengineer
Автор

I'd like a little more information on what a vertex normal is. Maybe a little more on how it plays into your code, because I understand the verticies and faces, and the texture coords, but the normals are a little foreign to me.

TOXiCDUBofficial
Автор

Oh ! I begin With a c and tou project is very good

Hadoken
Автор

Do you have a tutorial to learn how to do that in OpenGl and C++.

ramthaLord
Автор

Nice, can you make video about skeletal animation? Half Life smd ?

pRoxxxDD
Автор

That's cool...but I wish you would show the actual code.

maccamracecar
Автор

hi! can you pass me your code in c please? i want draw a robot in solidwork and export to opengl
in c++

aficln
Автор

@HyperCarder can you upload the source code?? because i tried so hard but all in vain so please help me loading this kind of models along with textures

yahyaehsan
Автор

@HyperCarder, Can you upload the source code ? Thank you very much !!!

MrVitechit
Автор

Good video, even though this level of computer stuff goes way over my head.

danukenator
Автор

i dont have the map_kd info in mtl file

Abraksas
join shbcf.ru