Unreal Engine 5.5: Deep Dive at new features and future updates! | IGDC2024 #unrealengine5

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🚀 Unreal Engine 5.5 is here! In this video, we cover:

🌍 *World Creation Updates*: External Data Layers, Static Lighting for World Partition, and more.
🎨 *Rendering Enhancements*: Nanite & Lumen improvements, Path Tracer updates, and first-person rendering experiments.
🎥 *Animation Updates*: Modular Control Rig, Motion Matching improvements, and the future of "Anim Next."
💥 *Simulation & FX*: Chaos Vehicle System, Niagara updates, and seamless PCG-Niagara interoperability.
🛠️ *Framework Innovations*: GAS debugging improvements, MASS enhancements, and State Tree updates.
📈*Future Scope*: Unreal Engine's roadmap for terrain, rendering, animation systems, and platform accessibility.

📂 Want this PPT?
I’ve added notes, resource links, and detailed insights in the presentation. You can download it for free from my Discord server in the Resources channel!

💡This is a new type of video format I’ve created to share insights with the Unreal Engine community. I’d love to hear your thoughts on the video style, presentation, and content.

Chapters:

00:00 IGDC 2024
00:30 Intro
01:10 World Building
02:50 PCG
04:15 Day Sequence
05:06 Nanite
06:25 Megalights w/ Lumen
08:40 Rendering Enhancements
10:07 Rendering Architecture
12:44 Rigging
14:05 Deformers
14:18 Sequencer
15:40 Animating in Engine
17:50 Metahuman Audio Driven Animation
18:26 Metahumans Optimization
18:54 Motion Matching
20:30 Animation Systems
21:42 CHAOS Simulations
23:00 Niagara Particle System
24:14 Mover Plugin 2.0
25:00 State Trees
25:56 MASS System
26:57 Naviagion System
27:40 Gameplay Ability System
28:50 Get PPT on my Discord Channel
29:00 Unreal 5.6, When?
29:22 Outro :)

Whether you're a developer, designer, or enthusiast, discover how UE5.5 is shaping the future of gaming and virtual production.

📣 Let’s discuss! Drop your feedback or any features you’re most excited about in the comments that I would most likely create tutorial about!

🔔 Subscribe for more Unreal Engine tutorials and updates!

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I have one of your unreal sticker on my CPU. Great meeting you in IGDC.

mukulchaudhary
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I wish UE had offline water Sims, for higher quality water without needing Houdini, LiquiGen etc.

benveasey