Is Outgunned going to be the perfect action movie roleplaying game? | Kickstarter RPG Preview

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The "empty mag on failed shooting roll" mechanic feels like that moment where the hero pulls the trigger to hear a hollow ~click~ and realizes they're out, rather than implying that they were shooting willy-nilly for some reason.

xaosbob
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It seems like the goon stat block isn’t for a single enemy, but a mob of them. Their Grit rating is for the total group, not each individual. I think, anyway. Hence the “must reload on a miss” rule: you’re taking shots at multiple foes. What I like about this is that it follows movie logic: if your mob is 20 guys, they die more quickly. If they’re fewer, they’re more of a threat. If it’s just ONE guy, it’s a mini boss or boss.

joelbethell
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I can get the out of ammo on a miss. Heroes in action movies almost never fire a single round into an enemy, unless it’s a dramatic facedown type of thing. So the effect could be seen as a) they actually need to reload, or b) the gun jams and needs to be cleared. Both are common in the films.

wyrdhunter
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Two Little Mice games always have beautiful arts! Best of luck on the Kickstarter, Two Little Mice team!

himurogentoku
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Regarding "empty mag on failed roll": Note that reloading a mag is a Quick Action, which is always avaible during your Action Turn in Combat aside from whatever you'll try to attempt with your Action Roll. So in essence it's making you spend a Quick Action (and a mag) on reloading during your turn, which could otherwise be used for small stunts or activating certain Feats, and also being unable to fire back if you land a counterhit during your Reaction Roll, forcing you to get creative if you want to bank in that counter.

AstonWildsteel
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Really love that the mechanics are connected to in-story tropes. Makes for pretty fast and clear gameplay.

ejsmith
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I’ve never played the game or read the rules, but I think a failed shoot role means the guy went to shoot but his gun just made the empty click, which is a huge trope in action movies.
The character didn’t “fail, ” the gun “failed.” It’s like a situation where a DM would roll the dice in other games.

chrischriskidnicky
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Two Little Mice is an epic source of inspiration. I play Savage Worlds and D&D mostly but I get some awesome ideas from this game

ejsmith
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I think the idea of cannon fodder having 9 hit points is that it represents a large group of mooks stopping the whole party, each one probably has 1/4th of a hit point but as a whole, 9 hp is good enough so the party stops and fights and the GM does not have to track 30 individual npcs and instead is just one big blob.

As for the reload after failing, It works on the context that each "turn" is actually a whole firefight so spending 15 bullets is a little on the over-the-top side but reasonable, and the penalty is just spending a quick action or having to source another weapon from a fallen enemy, I would say it's not that out of the way for a system like this one.

dragunov
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ngl I'm actually really digging hearing this. This kind of ttrpg might be the one up my alley lol. Appreciate you for letting us know about it.

SoulStarSketchin
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This sounds like fun, and yeah, chases should never last too long.

samchafin
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Feng Shui has been my go to for action movie RPGs for many years, but I’m very interested in this.

ajdynon
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I guess I know which system I’ll use for a John Wick game :)

polyhedron
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Great Video. I am a huge fan of Broken Compass and Household, I am also a huge fan of Feng Shui 2. This changes my vieew on this game from a nice to have, to a must have. I cannot help but look at this as an improvement to Action Movie ttrpgs as a whole. I hope, after the release of this one, they release some "What If" supplements for things like wuxia/xianxia, fantasy etc. If not I will have some homebrewing to do.

cybermerlyn
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This looks FUN. I think I'll have to try the quickstart with my group.

TitterpigRancher
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I wonder how this game compares to Feng Shui or Wushu, which also cover very similar themes (though Feng Shui has its own setting).

quickanddirtyroleplaying
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We played the Quickstarter and yes, you can have fun with it. The style of the adventure is simply railroading with GM tips from the 80s, partly arbitrary and partly with punishment elements if the players want to do something else.

The new mechanics are okay, but in large parts not really necessary. I found the adrenaline rule for the GM, for example, narratively limiting.

Our group won't need the game and will stay with BC, as the new setting also lacks any innovation. Even though some of the visuals are really cool.

TimCharzinski
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I love Broken Compass and Household so I'm all in for this too.

Korhal
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I love the art and some of the concepts. I just feel like I'd rather they'd created this as a setting for Genesys or Savage Worlds. The system seems like it is trying to be rules-light but it feels more like a poker-version of the mentality FATE has, right down to forcing unusual dice mechanics and heavy reliance on tropes-as-mechanics. You really have to be into the system to make it flow.

RecklessFables
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Interesting. I'm wondering if you, and others, have ever checked out the Feng Shui 2e RPG. Wonderfully over-the-top action movie theme that includes some time supernatural and time travel options in the mix. Very Big Trouble In Little China style with some tongue-in-cheek humor.

NefariousKoel