Rebuild Bumble in SwiftUI (Part 3/5) | SwiftUI in Practice #9

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Rebuild screens from Bumble in SwiftUI. Learn how to build reusable components and complex user interfaces. Create beautiful animations and user experiences.

Bumble Part 3/5

01:18 Welcome back!
02:10 Setting up card deck and data
11:03 Drag gesture
17:29 Swiping logic
21:23 Overlay indicators
29:48 Clean code
31:47 Simultaneous gestures
33:20 Wrapping up!

🤙 WELCOME BACK 🤙

🤙 #KEEPGOING 🤙
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you're necessary for the community dude, your videos have helped me a lot, please, never stop

claudio-emmanuel
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An amazing logic lesson here, besides the usual tricks and tips, really learned a lot!

Pepe_the_raver
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Cool and Awesome!!!! Please continue more with these practice projects @SwiftfulThinking

NikhilM-dn
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Enjoyed the video 😃 that minimumDistance of a scrollview is gonna be a life saver for many. Thanks for the great video 👏

iOSTechie
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Hey Nick, thanks for the video! I'm loving this series. I'm curious as to how you'd implement pagination with something like this from a high level, especially how you would like dispose of the cards after they've been swiped on. Like if I've swiped through 100+ cards in my session that would surely slow down the device over time right? What would you add to deal with that?

mandricsittaro
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Great sharing bro it looks really nice just how do we add this step I want the cards to never end I want the cards to never end where do I draw new cards and add them to the array when there are two last cards

m.a.
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