What does the Ray Tracing Denoiser see? - Quake 2 RTX

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Showcasing how the ray tracing denoiser sees the games geometry in Quake 2 RTX.

Recorded in 1440p, maxed out settings.
This is a native ray tracing implementation and not a reshade mod.

My channel is centered around real-time ray tracing and path tracing video game content. I do both graphics comparisons and performance benchmarks on the lastest RTX / DXR / other ray tracing enabled releases. Performance differences should be compareable for other user with ampere RTX cards. I also create videos showcasing the effects of RT and more entertainment centered content. As games move forward onto a new rendering technique, I want to document the changes for this medium.

Specs:
RTX 3080
Ryzen 7 3700x
32GB RAM

Music:
Kevin MacLeod - Sneaky Adventure

#Quake2RTX #raytracing #graphics #comparison #realism #pcgaming #graphicscomparison
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I cover released and upcoming games with ray traced graphics, consider subscribing if this type of content interests you!

RayTracingRevolution
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I do kind of enjoy making short commented videos. What do you think?

RayTracingRevolution
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in the future when hardware is more powerful the non denoised version will look very nice at a higher sample per pixel for the path tracing

pigydog
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It’s crazy how low of ray numbers are used here, but still gets a pretty impressive image. Very good denoising technique

jcdentonunatco
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Do you know what you can do ? Split lighting into primary albedo and irradiance, blur the irradiance, combine the colors back, and 🤯 denoised image.

Antagon
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Are you Seth Everman? You sure sound like him :)

mkaali
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250k rays is fine for first generation technology. If we had a fully dedicated graphics card for raytracing, instead of the hybrid architecture we currently have, we could easily quadruple or 10x that number. Once we start getting in the tens or hundreds of millions of rays, there is effectively no reason to continue to use rasterization. I see path tracing becoming standard around 2030, with rasterization only being kept for compatibility's sake.

LouSaydus
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Is it just denoising the noisy image, or is that just for lighting, composed with the texture information? There are parts of the image that seem totally dark (no rays) and yet still get texturing, seems kind of impossible to reconstruct that from nothing...

pedazodeboludo