How to Give Custom Weapons Custom Models in BG3 Toolkit – Full Tutorial with Blender & Norbyte Tools

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Learn how to give your custom weapons custom 3D models in Baldur’s Gate 3 using the BG3 Modding Toolkit, Blender, and Norbyte’s tools. This step-by-step tutorial covers the entire process—from extracting in-game assets to parenting custom meshes in Blender and importing the result into the game.

🔧 Tools Used:
Download Blender (v3.6+):

GR2 Export Addon by Norbyte:

LSLib (Divine Converter):

🗡️ Modding Resources:
Weapon Base Name: WPN_HUM_Katana_A

Mermaid Man Mesh (Sketchfab):

Potion Bottle Mesh (Sketchfab):

🧠 Special Thanks:
XiphiasRex's Mods and Contributions:

Background Music:
Piano Jazz Bossa Nova Cozy Café Coffee Shop Music by Denis Pavlov Music (from Pixabay)

💬 Need help? Ask in the comments—I'm happy to assist or point you to the right resource.
👍 Like, subscribe, and consider supporting me on Patreon so I can keep producing in-depth modding content:

0:00. Introduction.
0:10. Step 1.
1:28. Step 2.
3:39. Step 3.
4:15. Step 4.
7:36. Step 5.
8:50. Step 6.
10:37. Limitations.
11:34. Conclusion.
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💡 Need help? Read the Full Text Tutorial:


This video shows how to give your custom weapon a custom model in BG3 Toolkit using Blender + Norbyte’s tools. If you get stuck, ask questions below—I or another modder will help out!

🛠 Key Tools & Downloads:

🧠 Want more tutorials on armor, materials, or custom mesh creation? Drop your requests below!
🙏 This guide took time—like, subscribe, and consider supporting my work on Patreon:

ImADoctorNotA
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Gonna bookmark this for later. Thanks!

sabrina
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Awwww yeah now all I need to know now is how do do this for Skyrim now I assume I follow the previous tutorial on where to place thing so that I can put them in certain places ie shops npc’s chests etc

thegamingbendu
welcome to shbcf.ru