Silverwing Long Tip: Blender for C4D Users Pt1 Introduction

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MESSAGE:
At least 1.5 Months in the making (as I needed to get a deeper insight into the matter first) this is my first Blender tutorial.
It´s not centered on a specific workflow but tries to capture the essence of my experience working with the famous open source software.
I really hope all the effort pays of and you have a good and more important, knowledgeable experience watching the video.

As always I hope you enjoy!

DOWNLOAD:
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Download the Shortcut file from my Google Drive. Blender small scene preset scene file as well as a list of Shortcuts I often use:

FOLLOW ME ON SOCIAL MEDIA:
The Ultimate Introduction to Octane For Cinema 4d

TRAINING:
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If you want to learn Shading / OSL, I also offer 1:1 training. Contact me, if you are interested.

PATREON:
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You can support me and the community by becoming a PATREON.
This helps me to keep all my content free and accessible to everyone.

Thank you so much for all my existing PATREONs for your generosity!

VIDEO RELATED LINKS:
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Blender Foundations Official Website:
Maxons Official Website:
Blender Octane:

CHAPTERS:
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00:00 Intro
00:56 Overview
01:21 Possible Blender Series?
01:42 Splashscreen Settings
02:02 Shortcut Presets
03:06 Installing the Alt Navigation Keymap
03:42 Fun Useful Tips Compilation Intro
03:55 "Phong Shading" Shade Auto Smooth
04:19 Getting Stuck Navigating
04:42 Saving Preferences
04:55 Auto Saving and Scene-Recovery
05:13 There´s a Addon for (almost) Everything
05:23 Y and Z Axis are Swopped
05:45 Blender Explorer
06:07 Blender Saves the Layout with the Scene
06:33 Blender Save Compressed Scene
06:52 Switching Cameras in Blender
07:12 Scaling Blenders Interface
07:28 Find Missing Assets / Packing Assets
08:04 Small Breather
08:17 Note about Shortcuts
08:42 Numpad is basically essential!
10:01 Saving a Startup File
10:30 Objects (Not being Parametric)
11:31 Blenders "Data Block" File Structure
14:39 Scene Scale (Working with smaller Scenes)
14:57 Setting the Scene Units and Scaling Objects
16:40 Camera View Settings
17:48 Adjusting the Camera Viewport Display
18:19 Setting Clipping Settings
19:29 Scene Grid and Object Size
21:19 Small Surprise
21:43 Grab, Rotate, Scale Command
22:30 Grab in Edit Mode
22:42 Short Insight into Modeling
23:09 Rendering in Cycles (Octane Test)
25:09 Rendering in Cycles (Cycles test)
26:43 Copying from Blender to Blender
27:05 Link and Append
27:59 SDS / Subdiv Workflow
29:00 The Outliner (is Bad)
31:32 No Takes. Very basic Scene Management
32:04 Output Saving. No Tokens.
33:06 Conclusion
34:07 Patreon Thanks
35:30 Famous last words
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I've been singing praises about Cycles for so long after switching from C4D and Octane, I'm glad you found out the same!

thuxedo
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4:22 - You can use the Auto Depth feature in the navigation settings to avoid most of these cases of getting stuck.
I watched your c4d tutorials and adapted them to blender+octane. I'm very glad you've taken on blender. Thank you for your hard work.

samoxinvik
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You can parent objects like C4D pressing shift before moving whatever object you want to parent in the outliner, Good video as always!!

entitymotiondesigner
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Welcome to the Blender community. We are glad to have you here. Would really love some indepth photoreal Cycles tutorials from you.

rano
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Best explanation of C4D / Blender. And I have seen quite a few. :)

ryanmassiah
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wow! I've been trying out blender from time to time the last year or two but each time i return to cinema 4d, its so refreshing to see you explain the blender specific quirks so clearly coming from cinema 4d!

ThomvanVliet
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yes, really happy to see you in the blender world.

polygonewithme
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Best video of C4d to Blender i've seen. I've been trying to wrap my head around the mechanics of datablocks and outlines for months! Thanks!

kutlualicanduzel
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As always super cool video!

BTW you actually can move object inside an outliner with DRAG'n'DROP to make it child of a chosen empty. No need to select beforehand, just drag and drop object while holding SHIFT key!)

I personally use SHIFT+ALT+DRAG'n'DROP to make such move. ALT is for Keep Transform option. This also work for any object in the scene (light, empties, objects, cameras and so on)

There is also a command in the context menu to select whole hierarchy inside of outliner. I have also struggled with outliner and collections workflow when moving from Cinema to Blender. Now I'm thinking of Collection as Layers, and personally I believe that Blender's approach to scene management is super elegant and usefull))

РоманМищенко-тв
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Yes to making more blender content. It was the first DCC I started on and love. Eventually moved away from it to take advantage of RS + Octane in C4D, but now that Cycles is becoming more and more capable, especially with the rework of the shading system in 4.0. I would love to see more content on this and your take on the workflows within Blender.

alexweber
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Having also come from C4D to Blender i love Blender now!
if you hold shift key while dragging the cube to empty you can then do what you did in C4D, move the cube rotate the empty and it will do what you wanted!

GaryParris
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Thank you for your work and contribution to the 3d community!

WEZEGEh
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Great video! Can't wait for a video about procedural materials in Blender the same precise way you do everything in C4D/Octane :) Thanks!

the_mitacek
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Wow that's wild, I've been watching your videos since I started CGI and got really frustrated with Maxon, and who makes a tutorial which was EXACTLY what I needed? You again! Thanks so much for making these

stefevr
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Pressing G and then selecting axis is a Verb input system, which has been taken from CAD approach (lots of a Blender systems has been taken from AutoCAD, this is why it is more appreciated by archicad+c4d users rather than native pure c4d users)

DInciner
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I switched from C4D to Blender some time ago and until today I couldn't find an explanation about the file structure. Thanks for bringing this up! It was my biggest struggle <3

alex.motiondesign
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The performance and quality of Cycles is incredible! 🎛Noise clears up really fast. Makes me very happy for Blender users and I wish we had toys like this back in the day. Trying to learn Physical renderer and watching it go tile by tile while your outdated CPU screams in pain wasn't pleasant. Same goes to watching VRAY tutorials in Italian without subtitles and trying to figure out which button was pressed on that 240p screencap😆

mczer
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Welcome to da club.

07:01 you can also press the camera icon at the top right corner, underneath the axis icon as well to get into the camera view but honestly, I prefer the tilde key (below escape) because it gives a fast and east pie menu to switch views and go to camera view.

Cycles is massively underrated and underutilized among most Blender users. It's fast and flexible, it supports both CPU and GPU rendering and you can easily switch without noticing any visual changes in shader, s unlike most other renderers. It's fast and intuitive but not too in-depth with obsene amount of buttons and knobs. It's made by one of the lead devs of Arnold before it was bought by autodesk.

30:14 You can hold Shift and drag objects in the outliner to parent btw, don't always have to use CTRL + P although that will give you more options.

Thanks for the video. Looking forward to more Blender related videos on your channel. Good luck.

xanzuls
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thank you for starting this kind of era, about cycles.. it is the most responsive and snappy render engine I tried in blender

magedafra
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I wish you a very warm welcome to the Blender Community !
and I must agree with you, I really love Octane too but Cycles is a godsend render engine and extremely snappy for R&D.
I dabbled in C4D but blender is my home, so if you need any help feel free to get in touch I will try my best !

aumission