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How To Use Event Dispatchers And How They're Diffrent To Blueprint Interfaces In UE4 and UE5
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► Description
In this video, I show you how to use event dispatchers and how they can be used to make blueprint communication easier and to reduce the number of variable references one blueprint might need.
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If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.
1. Installing UE4 from Source code (contains more up to date Quest features)
2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)
3. My Oculus Quest 1 Settings (These are different to the Quest 2)
4. My Oculus Quest 2 Settings
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PC SPECS:
► RTX 2070 Super
► I9-9900K
► 32GB Ram
► 2TB SSD
Equipment
► Keyboard: HyperX Alloy Origins
► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse
► Mic: Trust GXT 232
► WebCam: Jelly Comb
► Screen: AOC I2367fh 23-inch LED x 2
► Headset 1: Oculus Quest 128GB
► Headset 2: Oculus Rift + Motion Controllers
► Headset 2: Oculus Quest 2
► Graphics Tablet: Wacom Cintiq 13hd
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