filmov
tv
Rayman 2 Revolution PS2 (2000) 4K gameplay: widescreen & 60 fps patches + texture pack - PCSX2 emu

Показать описание
(English below) Gameplay probando Rayman 2 - Revolution, lanzado en el año 2000 para PlayStation 2. Se trata de una especie de remake de Rayman 2: The Great Escape que se lanzó en exclusiva para la 2ª consola se Sony. El juego fue rehecho con el motor RenderWare (el mismo que se utilizaría en los GTA de aquella generación). Una de las mayores novedades fue la inclusión de un overworld desde el que se accedía a los diferentes niveles del juego original, que tenían también sus cambios y algunas mejoras de detalle.
El resultado es muy bueno, parece que estemos jugando a una remasterización en Ultra HD. Eso sí, he observado que con el parche de widescreen las coronas de las luces aparecen desplazadas de donde deberían estar. No sé si habrá algún bug más causado por los parches o la propia emulación.
Abajo están los settings que he configurado que no son los que vienen por defecto.
-----------------------
Gameplay testing Rayman 2 - Revolution, released in 2000 for PlayStation 2. It is something like a remake of Rayman 2: The Great Escape that was released exclusively for the 2nd Sony console. The game was remade with the RenderWare engine (the same that would be used in the GTA of that generation). One of the biggest novelties was the inclusion of an overworld from which you could access the different levels of the original game, which also had its changes and some detail improvements.
The result is very good, it seems like playing a remastering in Ultra HD. However, I have noticed that with the widescreen patch the light coronas appear displaced from where they should be. I don't know if there is any other bug caused by the patches or the emulation itself.
These are the settings I use that are not default:
Game Properties (Rayman 2 - Revolution SLUS-20138)
Emulation - EE Cycle Rate: 130% (Overclock)
Patches - Widescreen 16:9: on
Patches - 60 fps: on
Graphics - Display - FMV Aspect Ratio: Standard (4:3)
Graphics - Display - Vsync: on
Graphics - Rendering - Internal Resolution: 6x Native
Graphics - Rendering - Anisotropic Filtering: 16x
Graphics - Rendering - Blending Accuracy: maximum
Graphics - Texture Replacement - Load Textures: on
El resultado es muy bueno, parece que estemos jugando a una remasterización en Ultra HD. Eso sí, he observado que con el parche de widescreen las coronas de las luces aparecen desplazadas de donde deberían estar. No sé si habrá algún bug más causado por los parches o la propia emulación.
Abajo están los settings que he configurado que no son los que vienen por defecto.
-----------------------
Gameplay testing Rayman 2 - Revolution, released in 2000 for PlayStation 2. It is something like a remake of Rayman 2: The Great Escape that was released exclusively for the 2nd Sony console. The game was remade with the RenderWare engine (the same that would be used in the GTA of that generation). One of the biggest novelties was the inclusion of an overworld from which you could access the different levels of the original game, which also had its changes and some detail improvements.
The result is very good, it seems like playing a remastering in Ultra HD. However, I have noticed that with the widescreen patch the light coronas appear displaced from where they should be. I don't know if there is any other bug caused by the patches or the emulation itself.
These are the settings I use that are not default:
Game Properties (Rayman 2 - Revolution SLUS-20138)
Emulation - EE Cycle Rate: 130% (Overclock)
Patches - Widescreen 16:9: on
Patches - 60 fps: on
Graphics - Display - FMV Aspect Ratio: Standard (4:3)
Graphics - Display - Vsync: on
Graphics - Rendering - Internal Resolution: 6x Native
Graphics - Rendering - Anisotropic Filtering: 16x
Graphics - Rendering - Blending Accuracy: maximum
Graphics - Texture Replacement - Load Textures: on
Комментарии