I Spent the Last 30 Days Revamping my Indie Game | Devlog 13

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I'm goin for vacation right after uploading this so I'm not gonna be able to respond to many of the comments until I get back. Regardless, I hoped you enjoyed the video, and my sights are now set on hopefully getting a demo out to you as soon possible ^^
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Damn i reallly like the way you upped the contrast a little more on the visuals. I think that not everything NEEDS to be reflective as this can make the reflective surfaces not seem as cool, i think i would reserve relfection for the ground, and certain parts of walls, and certain parts of props. Also i think there could be some more variation in the smoothness of the materials, some things shoudl be more reflective than others, Also i think normal maps would look really good on certain surfaces to break up the reflections a bit. Cant wait for the demo, keep up the good work

Wishbone_Games
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What's up with so many devlogs released today!?!!! Honestly hard to keep up, but love to see the indie projects get attention.

ty_teynium
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Will not lie, that change feels like such a breath of fresh air. Keep it up!

KatsoGoGo
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I really like the added contrast and changes you made, feels and looks infinitely better, great job. First time I've ever had a comment shown in a video!

dam_ly
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Man...I just went down a rabbit hole with you mentioning Arcadian Rift...

ModAll
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"Small graphical update" nah that is a huge improvement, the brightness still hurts my eyes but way less than before!

ADo_Bad_Idea
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Fantastic, video, I love the style of the game as well as your dialog. Your videos are intriguing, making me want for more, well done.

DanielMcNeil-cg
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The enemies, power orb powering, crates, all remind me of Arcadian Rift xD. In the best way though, was really excited to play that game, glad there is a similar looking one in active development! Cant wait to see where this goes.

syntax_rrr
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Great progress! Your models look really good.

Enemy idea:
In my opinion now that you have implemented an object pick up system, it would be nice if you added an enemy turret with rigidbody component. When if it falls over, it gets disabled.
So kinda like the turrets in Half Life.
But unlike Half Life, if the player pick them up & turn them upright, then they would become friendly and fight for the player.

nolink
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I love the crate design. Dont worry about ripping from arcadian rift. Its what inspired my sci fi game that im working on. Lol

TheSilverFoxLP
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when you showed pictures from Tron, I thought that I want to see a night level in your game.

toadthegod
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It’s still in the progress huh, it looks amazing man. Keep it up!

artIfactuaI
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I should have posted this on the previous devlog, but it kinda feels wrong to be able to defeate the current enemies
what I mean is, let's take a loot at the tank, in most games, tanks are immune to normal gun fire and mostly take damage from explosives and rockets, but here you can "kill" them with normal bullets, in my opinion one way to fix this would be to indicate the damage the tank is taking visually (like have a pice of its armour fall of) or add "less armoured" enemies that look like they could take good damage from normal bullets
but overall, gotta say I love the way this game looks and feel from the shown gameplay, keep up the good work 👍

amiralihosseinzadeh
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While the graphics are moving in the correct direction, I still believe you could do so much more with them! Especially with your color choice. Everything is fairly monochrome, with cold colors everywhere. I think the game needs some real highlight colors. (See mirrors edge for my reference.) Maybe this means enemies that are super red and glowey? Maybe environmental objects that catch your attenchion, be that explosive red barrels, but I think this game could benefit so much from some real color pop!
Keep up the great work.

_Elliot
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Looking good! Keep it up, can't wait for the demo!

EmeraldStudioSweden
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this looks really good!!!!, but i think if you add the synty scifi pack it'll become god tier

ugorjichristopher
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I just learned about this game, and it looks really good!

Mr_Nubie
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Awesome, bro! Keep it up. My feedback is that it still looks too bright for me, at least.

zeusclap
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Looking good! I didn t know Arcadian rift was cancelled! Like how? It was going pretty well!

Anyways, time for some feedback!

- I think you can literally shoot the door unlocking orbs using the weapon! I think it will feel better! Also you could have a level where enemies spawn continuously, so the only way to get out of the room is to shoot the orb and run through the door!


- since this is the first video I saw from you, I don t know the context of where the game is happening! But unless it is on purpose, you should change the movement and shooting mechanics, make them a bit faster! Right now they feel very floaty!

SuperSertyuio
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This is admittedly the first devlog of yours that I have been fortunate enough to see, however I was curious as to whether you'd given much thought as to how the doors open. By which I mean, the doors opening from bottom corner to top corner vs what was shown in the video.

If you go bottom to top, it can help increase some tension and that sense of the unknown in the next room, however if you go top down, the player gets the sense of the next room earlier and it can be a release for any tension you're trying to build up.

Just my thoughts

k