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Mastering Magicavoxel - Lighting
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Mastering Magicavoxel 2022.
Episode 06 - The lighting panel.
This is a free online course that will help you improve your knowledge on the software regardless of your skill level.
In this lesson we go deep into the lighting options offered by Magicavoxel!
If you enjoy this FREE content, please like, follow and ring that bell so you don’t miss future videos!
Check out my VIDEO GAME PROJECT:
Did you know I made an animated short film?
(Warning: It’s very dark and a bit mature.)
If this free content made you so happy that you wanted to buy me a coffee, I will be forever grateful.
I’m using Magicavoxel version 0.99.7 (Beta).
You can get it here:
Island Scene:
Do you have a burning question for me? Something you’ve been looking around but couldn’t find the answer? Are you looking for a place with nice people to make friends? Or maybe you just want to find some people to play video games with?
Just join my discord server and let’s chat!
Here’s an invitation:
More information about Rayleigh, MIE and the composition of the atmosphere:
Concept of phase:
The "Phase" parameter controls how much the lighting will bounce around inside the medium and get scattered. In some ways, this setting is similar to the "Diffuse/Specular" settings of a surface material.
A phase of 0.0 means that the lighting will bounce around more and will appear more diffuse. Values greater than 0.0 produce what is known as "forward scattering". Forward scattering means the lighting doesn't bounce around in the medium as much and is mostly visible when travelling towards the camera. On the other hand, negative numbers will produce "backward scattering' which means that volumetric lighting will mostly be visible as it travels away from the camera.
The color wheel:
Free HDRIs:
The island scene:
Contents of this video:
00:00 - Intro
00:38 - Activate render view
01:05 - The light panel
01:45 - Display ground
02:05 - Sun and Sky
03:25 - Show sun Disk
04:00 - Sun Angle
04:25 - Area
06:10 - Intensity
06:45 - Atmospheric Scattering
07:30 - Rayleigh scattering
08:22 - Color box behaviour
09:08 - Begging for likes
09:30 - Mie scattering
10:38 - Image based Lighting
13:20 - Fog
14:00 - Phase slider
16:00 - Free voxel scene
17:00 - Outro
Episode 06 - The lighting panel.
This is a free online course that will help you improve your knowledge on the software regardless of your skill level.
In this lesson we go deep into the lighting options offered by Magicavoxel!
If you enjoy this FREE content, please like, follow and ring that bell so you don’t miss future videos!
Check out my VIDEO GAME PROJECT:
Did you know I made an animated short film?
(Warning: It’s very dark and a bit mature.)
If this free content made you so happy that you wanted to buy me a coffee, I will be forever grateful.
I’m using Magicavoxel version 0.99.7 (Beta).
You can get it here:
Island Scene:
Do you have a burning question for me? Something you’ve been looking around but couldn’t find the answer? Are you looking for a place with nice people to make friends? Or maybe you just want to find some people to play video games with?
Just join my discord server and let’s chat!
Here’s an invitation:
More information about Rayleigh, MIE and the composition of the atmosphere:
Concept of phase:
The "Phase" parameter controls how much the lighting will bounce around inside the medium and get scattered. In some ways, this setting is similar to the "Diffuse/Specular" settings of a surface material.
A phase of 0.0 means that the lighting will bounce around more and will appear more diffuse. Values greater than 0.0 produce what is known as "forward scattering". Forward scattering means the lighting doesn't bounce around in the medium as much and is mostly visible when travelling towards the camera. On the other hand, negative numbers will produce "backward scattering' which means that volumetric lighting will mostly be visible as it travels away from the camera.
The color wheel:
Free HDRIs:
The island scene:
Contents of this video:
00:00 - Intro
00:38 - Activate render view
01:05 - The light panel
01:45 - Display ground
02:05 - Sun and Sky
03:25 - Show sun Disk
04:00 - Sun Angle
04:25 - Area
06:10 - Intensity
06:45 - Atmospheric Scattering
07:30 - Rayleigh scattering
08:22 - Color box behaviour
09:08 - Begging for likes
09:30 - Mie scattering
10:38 - Image based Lighting
13:20 - Fog
14:00 - Phase slider
16:00 - Free voxel scene
17:00 - Outro
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