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Need for Speed Rivals | Xbox One Kinect Features | FTW December 2013

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Sian Welby looks under the hood of Need for Speed Rivals and discusses Xbox One Kinect Features and audio capture with Senior Game Designer Chris Roberts and Senior Producer Jamie keen from Ghost UK in this latest For The Win feature.
Ghost have pulled out all the stops for next-gen consoles, running at both 1080p and 30fps. Package this with the Frostbite 3 engine and the result is a visually stunning scene that is full of unique little details, notably waves crashing against the cliffs or leaves and other debris blowing past your car as you rush through a forest.
Audio was also a key focus when it came to the overall design. More microphones than ever were placed on the outside of each individual vehicle to get a clear, crisp recording. With vehicles like Ferrari and McClaren, it really adds to the experience when that familiar engine sound can be heard under the hood of your car.
Kinect features on Xbox One also play a part, mainly through the use of voice commands to find your nearest repair shop, hideout or even deploy your weapons.
Ghost have pulled out all the stops for next-gen consoles, running at both 1080p and 30fps. Package this with the Frostbite 3 engine and the result is a visually stunning scene that is full of unique little details, notably waves crashing against the cliffs or leaves and other debris blowing past your car as you rush through a forest.
Audio was also a key focus when it came to the overall design. More microphones than ever were placed on the outside of each individual vehicle to get a clear, crisp recording. With vehicles like Ferrari and McClaren, it really adds to the experience when that familiar engine sound can be heard under the hood of your car.
Kinect features on Xbox One also play a part, mainly through the use of voice commands to find your nearest repair shop, hideout or even deploy your weapons.
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