MODO | Vertex Shader Baking

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This video is a quick introduction to Vertex Shader Baking in MODO, which allows you to bake the illumination of the scene or the selected render output directly to the vertices of the geometry as a vertex color map.
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HI, interesting video
I'm using V15.2. How does one control the 'Alpha' in the RBGA Vertex color map?
I'm experiencing issues, I keep getting a opaque BG when i create a RGBA color vertex map with default settings.
When vertex painting using 0% Alpha I expected it to reveal the material underneath in my shader tree, but still shows opaque in renders
Is there something fundamentally I'm not understanding :)
Thx

RicheUK