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MODO | Vertex Shader Baking

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This video is a quick introduction to Vertex Shader Baking in MODO, which allows you to bake the illumination of the scene or the selected render output directly to the vertices of the geometry as a vertex color map.
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Modo | Bake to Texture
Exploding and Baking in Modo
MODO | Vertex Color Tool
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The New MODO 12 Normal Baking … Normal
MODO | Resolving Vertex Normal Smoothing Issues
Modo with Ellery | Episode 33: Working with Baking
Modo 10 Mini Tutorial - Baking with bake items for games
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Optimizing For Games Engines in Modo | Baking Your Textures
Learning Modo: Part 02 (Shading, Useful Features, Baking, Particles & Replicators)
Create something FASTER: Progressive baking
MODO | Shader Tree: Layer Effect: RGBA
Modo: Baking out Normal Maps
MODO 10 Quick Clip -- Vertex Normal Tools
MODO 16 | Shader Tree: Texture Cache
Rendering: Baking lighting information into color at vertices
MODO | Shader Tree: Blending Images using Procedural Textures
MODO 11 | Shader and Lighting Walk-Through
Modo 3d Painting
Baking MODO's Rounded Edge shader for Substance Painter
MODO | Shader Tree: Cracked Paint
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