Robinson R22 Helicopter Tutorial – X-Plane 12

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Learn more about flying helicopters in X-Plane 12 – the most realistic desktop flight simulator – and then try it yourself for free!

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I fly the R22 in RL, so here are some notes what you did "wrong" or what we do different:
2:48 : Normally you turn the Alternator on, after engaging the clutch
4:50 : Don´t open the throttle, we leave it fully idle (at 5:45 when engaging the clutch we assist the engine a bit by opening the throttle slowly to stable at 55% until the clutch warning light goes off, then we go for 75% for warm up)
6:40 : Normally you start the magneto test when all engine instruments are in the green
6:55 : At this point when you´re done with the magneto test you want to check the Carb heat and look if the "CAT.TEMP" rise/drop and the RPM slightly drops. Thereafter you do the "Sprag clutch check" by turning the throttle quick to idle and see if the needles split and then again up to stay at 75%
One of the last checks you would do just before takeoff is the warning horn test at 100% RPM, just pull a bit on the collective and slowly close your throttle. At about 97% RPM the horn should be sound up.

For the shutdown you just go back to 75% until the "CYL.HD.TEMP." doesnt move anymore, then close your throttle (go full idle) and disengage clutch, wait 30 sec and then just pull the mixture.

But over all you did a great job and a nice explanation.
The notes I have are just for people who want to do it "As Real As It Gets" 😁

Fipspilot
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Laminar Research did a great job with the R-22. It's one of the best helicopters out there on the sim right now.

HeliSimmer
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Really enjoy theses videos, please keep on producing them. I'd given up trying to fly rotary wing machines but I might give it another try now I've watched this.

dragoclarke
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Not bad for a fixed wing pilot, not bad at all!! From memory you have about 1.5 seconds to dump the collective when the engine fails else all of your rotor RPM (NR) vanishes. When entering the autorotation you can aft cyclic to gain more valuable NR. While in the autorotation keep the NR in the green, raising collective if required. Not that anyone would mind if you overspeed the rotor head but the machine and the humans inside survive the emergency landing..

miller
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It would be nice to have tutorials for all aircraft in x-plane 12

rafasaviation
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Very nice, don't forget to split the needles in your checks to make sure the freewheeling hub does its thing if you need it. I enjoyed the video and will be pulling this out of my X-Plane hanger directly!

sUASNews
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jan, i wished there was more of a "floating" experience in x-plane. especially for helicopters that are much exposed to every tiny air flow pushing the nose around. real life feeling is sometimes like you "swim" in the air, and it's not that the tail rotor is that much in synch so you wouldn't experience some wobbling here and there. It is this float on soap that transfers the feeling of being off ground and exposed to the elements, making you more careful on your inputs and behaviour. should feel like: "You could actually die when falling from sky". Not exactly sure what the yet missing component in x-plane yet is, maybe the wind model, maybe equations on inertia. really not sure. i avoid having discussions with Austin about this actually as he'd never accept other oppinions. But we are still far from the real as long as is see planes jumping or spinning around like there was no mass and helicopters flying on rails like there were no air movements. there are so many superexperts in aviation, and that makes it so hard to have constructive discussions. i mean the smaller the plane, the slower you fly, the more inconsequent your velocity vector becomes, right? a typical experience in cessnas, robinsons, and hundreds others. Not saying things are wrong, all is say is: The simming model seems incomplete or in some matters inaccurate or too stabile. circulating airmass may easily outcalculate a cessna's prop power and play with your velocity vector, same for helicopters, the lighter the more the inconsistancy of flight path. please keep this discussing at laminar, it won't help refusing such aspects. every flight student's first flight hour expierience is the moment of first take off when they realize how much a cessna's nose actually travels sideways after leaveing ground, independant from weather, a balancing act like walking on a rope from tree to tree. i am aware of some settings in planemaker dealing with counterforces, e.g. when accelerating, but this is not exactly the point i am brining up. maybe it's as simple as giving air an actual life and not calculate it as a digit 1.? i don't know, you are the experts. maybe you find out. thanks for reading.

piloto_loco
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Great tutorial Jan...
Keep up the great work...👍👍👏👏

mogumogu
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Best tutorial I've seen I'm hoping there are more from

djwashx
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I wish they'd of added more fuselage shake when the engine was running. It's completely still which makes no sense at all for an R22 even at idle that thing would be shaking with the engine running.

cptairwolf
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Excellent video. Thank you for your work.

phillipzx
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Nice tutorial, thanks.
Never tried helos!

BackTheBike
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Great video, I love the default R22. But there are some obvious mistakes in the way the systems work and I am surprised this hasn't been tested / mentioned by IRL pilots and corrected. The clutch light is a perfect exemple of this. It is not at all working the way it is in the video.

jeromegnd
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hi, what is the best profile for this helicopter for my joystick? I feel when I take off that is not very stable, it star to moving around without much control

gusram
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Which control under settings represents the collective, I can't find anything to map this with?

argoneons
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what controls you use to fly the Heli?

wilfredprins
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What controllers would you recommend for a mac?

Charlie-tldv
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Can you add the airbus a380 to x plane mobile

BoeingAviationNG
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Hi
Xplane need to update ground or grass
It look like xplane 11

cockpitlife
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Sorry to interrupt the helicopter school lesson - but there are Ferraris in X-Plane? I have never seen a Ferrari anywhere on any airport or driving on a street, is this some kind of car-addon or more car variety DLC? The bonnet is a bit too short for a laFerrari and the roof must be black if it´s a Ferrari Berlinetta. Please patch that awesome Ferrari to visual perfection in the next update. :)

juliashenandoah
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