Be Careful Which Ad Networks You Use In your Apps

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Can choosing the wrong ad network be bad for your app? (The Daily Overpass #237)

Note: Towards the end of the video, I said "Amazon XD" and I meant "Adobe XD".

Be Careful Which Ad Networks You Use In your Apps - The Daily Overpass #237

One of the reason I stick to AdMob (and very rarely change) is that I fear what other SDKs will put into my apps. Today, I talk about a recent news story about inappropriate ads in apps that got apps removed.

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And if you are interested in what camera I use, you can get it here (affiliate link):

So...

Are you new here? I'm glad you showed up.

I'm Eric Wroolie. I make apps. And I run Overpass.

Overpass is a mobile app development agency based in Oxfordshire in the UK. I started it back in 2004 before there were even app stores!

Now, the company is myself and a small team of designers and developers. We outsource what we can and try to keep costs low, but I still code here and there.

My apps have been downloaded tens of millions of times globally and I have lived the ups and downs of being an app developer.

I started creating videos back in 2014 and have created over a thousand videos since. If you can't tell, I can talk about apps all day. We also talk about running a small business and self-improvement on this channel.

If you need an app created, my company can help you.

Or...

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Great 👍 one again Eric. We use Unity ads for our Games or Chartboost. Have a great day 😉

odigames
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slightly off topic but I'm surprised you didn't mention Unity Ads they are by far the most reliable network for us over 2 years for all metrics. Only downside is you need to invoice them manually... that might not be bad for everyone though

TheFourFats
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Hey Eric, I want to ask you a question that is how much have you total invested on ear spy . When your earspy app gets launched . I want to know this personally . Because I know that it contains too much risk that whether your app get popular or not . Please tell me ? Thank you

truedreams
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I chose to make a trivia game because i thought it would be a manageable first project that would take 6 months. From this game i came to understand that admob ecpm is so low that i now wonder if it is even possible to make a nongame app proifitable without inapp purchases. I had wanted to make self help and lifestyle apps. I actually dislike gaming, and that is one of the big problems with my much hated trivia game is that i wouldnt want to play it myself or any other trivia game except maybe songpop. I thought anyone who would play candy crush will play anything but it turns out i was wrong yet again. Now, i am worried i cant hope to make lifestyle apps because how could i expect any user will see at best perhaps one interstitial per day? I would need millions of daily users. Then i am trouble because i dislike games and cant even draw graphics. So far, finding info on how to program java and xml is easy. Finding info on how to make money with the finished product has been like wading through a sewer due to all the paid services and scams. Thanks for all the straightforward info!

orioncore
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I would love to put amazon affiliate links in my apps instead of using an ad network, alas amazon don’t allow it :(

LewisSmith
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Once i have used branch.io in one of my android app for deep linking and just after 10-12 days I received mail from google, alerting about having some security issue and I have to remove the sdk immediately.

anupamkumar
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Hey! I'm considering using a previous app in the google play description just for ASO, something like "striving to one day become as good as [otherAppNameHere]" you think that's okay or not?

highlightstime
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Hey, eric . I need to know the best ecpm of interstial ads ?

alenninan
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Is it a good idea to sell your app, if You are getting significant amount of money?

anupamkumar
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Sory i can't understand clearly your language because I m an Indian so. Can you tell me that which is the 3rd one u say?
1. Admob
2. Facebook
3.?

VipulBambhaniya