UE4.27 HTML TUTORIAL (100% FREE, NO PIXEL STREAMING) + ALSV4 on HTML

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Learn how to build HTML on Unreal Engine 4.27 in this step-by-step tutorial. This method is 100% free and does not require pixel streaming. Follow along as we guide you through the process and share tips and tricks to help you get the most out of your HTML builds on Unreal Engine 4.27. Don’t forget to like, comment, and subscribe for more tutorials

Repositories:
- Documentation
- Issues / Discussion
- Troubleshooting paradise

Issues mentioned in video:
- Node / Python not found
- Mutex issue (error code 6)
- NOEXCEPT_TYPES_SUPPORTED
- Packaging - error_temp_dir_not_found:

Chapters:
00:00 1) Introduction
00:53 SpeculativeCoder Repositories
01:38 EPIC GAMES GitHub link required
02:05 Prerequisites
02:24 2) Cloning 4.27 Repo w/ HTML
05:20 Additional Info on Commit.GitDeps.XML
05:48 Accept windows defender
09:52 6) Open Visual Studio Project
12:41 8) Building UE4 Dependencies
13:12 Troubleshooting Build
14:45 Beware of your antivirus!!!!
15:34 Build Troubleshoot Continued
16:11 9) Building UE4 Engine
16:30 Troubleshooting UE4 Build
16:57 10) Launching Editor
18:59 Recommended new project settings
20:03 11) Project Configs for HTML5
21:16 12) Packaging for HTML5
21:40 Troubleshooting Packaging
22:13 13) Deploying HTML5 Package
22:30 DO NOT DIRECTLY CLICK PROJECTNAME.HTML
23:03 Congrats!
23:13 14) How to get ALSV4 packaged for html5
25:44 Make sure you use source build 4.27 Engine!
25:59 Converting project from 4.27 vanilla to source build
26:35 Packaging ALSV4 Project
27:13 Deploying ALSV4 Project
27:51 Caveats with package (input & shadows)
28:19 Troubleshooting Packaged Page Errors
28:42 15) BONUS: website deployment guide

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Im trying to figure out how to do this for UE 5. Please subscribe and you’ll be the first to know when it drops.

On another note, if you're having trouble with shadows in this fork, make sure you change your DirectionalLight's useModulatedShadow parameter to false and set appropriate shadow distance. More info here:

CowlandGameStudios
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This video being uploaded at this exact time has probably saved my project that I want to finally be rid of, so thank you.

dgsdfkm
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You are an absolute legend for showing us this. Thank You!

TheSitDownClown
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This looks like a great video. Super informative. I could not get past the HTML5.sh section no matter what I tried for hours.

pdubulous
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YESSIR NEW YOUTUBE VIDEO LETS GO, it was really helpful thanks man - working on my own game

ers
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Is it normal that third-party plugins are not supported when packaged? Does the HTML packaging method not support any previously unmatched third-party plugins? I look forward to hearing from you

和一木
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when is the next football dev log curious to see the work you did :)

GameZone
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I had an issue with HTML5Setup script. It could not copy zlib.a file. However I had a space in the parent folder's name. Make sure you do not make the same mistake as I did. Do not have any space in the directory names. I use Windows 11 btw. Cheers

Madve
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How does the UE program communicate bidirectionally with the front-end H5?
The webSocket plug-in cannot be used. Creating a WebSocket will cause H5 to report an error. Are there other ways to communicate?

徐艺-du
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Good stuff. Kept 4.23 for a Web project and can finally move it to 4.27. Did you manage to get it working in 5.03 at least?

Ghuur
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Can i use this on 4.26? There is another plugin that is only compatible with 4.26.

yashparanjpay
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not working for me after 13 hours of trying and it was very dangerous. I try this maybe with another pc but i never saw this crazy conflicts. This was a bad experience for me and i hope i never use python again makes no sense when you write a code and a other python version can not read the old code.

doggyminati-DGM
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I needed a couple extra things for this to work. First, even when I got editor to load, had a bunch of errors pop up about dbgeng.dll . Had to rename this file: , I just put an underscore on it like so: dbghelp_.dll . That solved a mismatch version issue and now the editor loaded fine. The next problem was when I tried to package the html5 project. I was getting error about not finding "Windows" in the package log. Had to change line 83 of this file: to add a version folder to the hint path. On my c drive, the hint path xml object had to be: , instead of . after these changes I was able to successfully package a 4.27 project for HTML5 browser game.

bobj
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We need something like that in unreal engine 5 not sure why they take it out

zakaria
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I already linked my epic account to github. However, it show 404 when I clicked the link above. Is there a way to fix it?

tingxu
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Do you make the package work in hosting server yet? I stuck at white screen with only 4 button like 29:37 too. My only way is put the package to Itch io

TrieuDuongLuu
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I get this message
Setting up Unreal Engine 4 project files...
MSBUILD : error MSB1009: файл проекта не существует.
Ключ:

GenerateProjectFiles ERROR: UnrealBuildTool failed to compile.

Help me please...

markuslement
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Hi, everything worked well in editor. But after packaging to html5 it won't work on browser,
Uncough error.
Tried with empty project, worked well. How can I fix that, is that a blueprint not compatible with html5?

amanijeder
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Hey but this means the User will have to download the files thru the browser right?

YeXiuPH
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ue4.sln is missing. ./Setup.bat was successfull but the ue4.sln is missing. One time was ue4.sln succesfull but i dont know one time work this and then not more, wehnn change something it work another stuff not more :(. I was too optimistic anyway thanks for your effort

doggyminati-DGM