Stellaris 2.0.4 - Ship Design - Titans

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Solemn Salmon takes a look at optimising your ship loadouts in Stellaris 2.0.2. As space combat is a significant part of the game, its important to maximise your firepower, to better crush the xeno scum. In this video, check out what is, in my opinion, the best all-round Titan, at the very least a solid starting point from which to build your own flagship. As this video features the fewest builds of the series so far, I also offer up an alternative, to allow for discussion on Titan weaponry's pros and cons, plus potential variations.

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i dont know what everyones problem is with micromanagement... its what makes strategiegames interesting. i always manage all my planets by myself and anything else even if i have to put them into sektors

KvoTM
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there are lso a few mods already that add some diffrent body moddles with different slots. ive played with a titan that was a fighter carrier and it actully works well.

calvinhayman
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My ideal Titan build is perdition beam + 6 neutron launchers + all armor + 3 regenerative hull tissue + Nanobot swarm for hull and armor repair. And in battleships with armor only and regenerative hull tissue and your choice of weapons and you will never have to send your fleet home for repairs. And it is overpowered in systems with shield nullification as it has no effect on your fleet and everything dies before it ever gets close enough to do anything.

louismullins
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Defense platform designs would be nice.

alehaim
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You should totally do a station setup! Like give us defense station setups for Early/Mid/Late game and for countering what! You should also do Outpost to Citadel setups for Early to Late Game (Even though the Citadel is Late game haha)

Chernould_
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dude your content is awesome - i actually don't know how you're so not followed by people :S

jayneer
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Have you considered Builds designed around special unlocks, like crystal forged plating?

georgezwick
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Since I like to use a mod that adds another aura to titans (it hides my fleet from sensors) I like to use a second titan with the anti panic jump aura. I only attack fleets I can beat or supply lines with this fleet, but by having the anti-panic-jump-aura it means I can deal insane amounts of dmg to my enemy

trgn
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I don't agree with your built, IMHO titans are not created to be a damage dealer or even a damage soaker at all, battleships or even destroyers with high enough evasion are better at this, and titans are simply too valuable and too long to build to risk them. I think titans are only useful for their auras, and as such they need to survive the longest time possible, therefore I always add 3 shield capacitors and full load of neutron launchers to compensate for my builds poor accuracy. The limited number of titans means that their perdition beam will make little to no effect on battle, and two battleships (same fleet capacity cost) actually are out DPSing or being on par with titans in that regard. If we had opportunity to build multiple titans without any restrictions, I would imagine they would be ideal for hit and run tactics with trickster admiral and that ftl bonus war doctrine, but alas, u can only build them so much...

daniellach
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Great tutorial, I've been wondering for some time when i'm supposed to swa out certain things, and if certain things are hidden OPs. However i've heard about a Disruptor strat that apparently outclasses everything, but i have no idea how you use it, or when, and as i heard this from an enemy in a multiplayer run ( That is currently ongoing) he's yet to tell me ^^. Could you, if you know how, do a tutorial about this in specific?
Thanks already for the current guides :)

hakonskancke
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Can you have 2 or 3 titans in a fleet with different auras and have them all active?

SuperNugget
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I feel the humaniod sgips are very poor desgin

christopherwilson