Why Are Players Disappointed In Zenless Zone Zero ?

preview_player
Показать описание
Players are disappointed in zenless zone zero , some of them are really disappointed , and the others are just hating , does the game deserve all of this ?
business inquiries :
Рекомендации по теме
Комментарии
Автор

i think zzz is an above average game, as you said it's too easy, and i think that all they need to do is fix tvs and make the game a little harder all tho these are only two things, but they kinda make or break the game . i think the video was very fair, but i need to clarify the pgr part :
as a pgr player, i can confirm that the first few hours are easy because of the story, but the game becomes harder afterwards and needs actual strategy
i get the comparison and i agree if you didn't hate on pgr because of the start and gave it a shot, try to give zzz it's shot too .
i also agree that players who don't enjoy the game should quit and wait for content creators to cover the whole thing and if it has potential in mid to late game then they can comeback!

love your content stioorg, also thank you for reading whoever read that comment :)

rikoche
Автор

I like how the thumbnail shows a steam review when the game isn’t even on steam.

T-h-a-t_G-u-y
Автор

I haven't played ZZZ yet, but from the amount of information I've seen on social media since the game's launch, it feels similar to when Genshin Impact came out at the start of COVID. This time, however, everything is reversed because of Wuwa. People can't stop comparing them since both are hack-and-slash games.

Another reason for this comparison is that players finally feel like the developers are listening to them in Wuwa. After seeing the new game from Mihoyo and how the developers are finally addressing players' requests for Genshin Impact after 4 years, it seems like everyone is channeling their frustrations with Mihoyo into their newest game.

tsuhao
Автор

4:20 PGR player here. Just to preface, ZZZ is ok. Favorite thing is the art direction. What I find mediocre is the combat. The TV is overstaying its welcome sometimes but it's fine once ina while.

The answer: It's a yes and an absolute no answer.

The entire fights in PGR's story save for the bosses are easy but the story is really there for both the casuals and the hard-cores. So the first 15 hours, assuming you haven't unlocked challenging end-game modes, are easy.

But here comes the absolute no.

Among all the hack-and-slash arena-based fighting gacha games I've ever played (HI3, AG, PGR, and ZZZ) PGR is the certain one to not fall under the button-mashing category.

Why? Because the foundation of the system prevents and discourages mindless button mashing due to the orb system, the core passives, and team-wide synergies and mechanics like QTEs.

Due to the orb system, you technically, literally won't play the same character on the exact same way cause the orb colors (red, blue, yellow) are all RNG-based and random. Add the fact that you need to match 3 orbs for optimal damage, which means you can't just click orbs as you see them cause the game incentivize you to match them for greater damage. Aside from that, there are actual combos required to activate a character-specific mechanic. For insance, for Bianca Veritas, you need to match (ping) 3 blue orbs and then followed by red one (Forgot the color combo ngl 😂). So you can't literally just mash buttons. You have to observe and react quickly. And add the fact that you need to watch the enemies attacking you to either dodge or parry. Ypu also need to rotate to you support and tank. You also need to activate QTEs to activate buffs and debuffs at the right moment.

All those are for basic constructs only.

If we're gonna add gen-2 and gen-3 frames. There's an added layer of complexity. Why? Some frames have a normal mode, and then core passive activated mode.

For instance, my girl Bianca Stigmata has a normal mode. To enter her core passive mode, you need to long press dodge button to enter a matrix. Once there, you either attack for a few times to activate a mark, then hold attack to activate a flying sword slash attack OR you dodge an enemy attack then hold basic attack to activate flying sowrd attack. Then, you click ult, then the QTE of your support and tank. Then switch to a tank, then do another different combo mechanic specifically made for that character.

In short. You can't button mash especially for most units. There are simpler units, but so far, they all have unique combos and kits. The only true button masher I know is Kamui Tenebriom.

Add that complexity to a malding content with enemies on steroids like Tower of Babel or even the weekly Norman War at high levels and with enemy buffs and debuffs and you'll understand.

Keep in mind though, PGR could still be casual and for hard-cores. Great thing about Kuro is that they love scalability since they understand that not all want an overly challenging content. I myself love PGR because of the story and combat.

Forgive the overly specific example and this long comment, cause I think non-pgr players wouldn't understand what I mean if I say PGR isn't a button masher. That's it for my thesis.

* I forgot that there are CUBS as well (inspiration of WuWa's Echoes).

hijodelsoldeoriente
Автор

First time hearing someone says "I enjoy TVs in ZZZ"

Kimiruan
Автор

4:18 you cannot be serious here. In pgr you don't just mash the same button, you have color matching to do with orbs as well, you have to dodge to get the matrix, trigger the qtes when able and so on. All this from patch 1.0 on release.

Basically, you had to be more involved is what im trying to say and not necessarily that its easier

raykirushiroyshi
Автор

The devs really pushed the combat with the fighting game round table and people ended up having high expectations from the combat

spookynomnoms
Автор

"180 Free Pulls" is a huge scam. 😝
Its more like gameplay rewards.

HuruHara
Автор

ZZZ is bad only because we have played WuWa before, comparing how good it is... It has almost same issues as genshin was... So, ZZZ is getting more hate than it deserved :(

SazidMugdho
Автор

How to anger an entire community in 1 sentence. "Pgr is a button mashing game."

These guys are usually chill but holy frick😂😂😂

letsrank
Автор

PGR has so many combos using the orbs what do you mean 😭 😭 😭

Synocra
Автор

I want to use the character outside the battlefield sometimes

juliuscarlnavales
Автор

To be honest, I don't think the game is over-hated as you claimed. People just states the facts of what they have experienced playing and it's pretty obvious.

CN ratings dropped & Google Play store dropped from 4.4 to 3.0 today after experiencing the game.

And people pulling the narrative that you have to play for 40 hours and more to reach end part to experience the best the game has to give. That's not going to work out.

As people always said before, first impression is very important and a lot of people are not impressed.

nebuchadness
Автор

Me personally, I just hate the TVs. I thought the combat was the focus, as advertised by them, but I guess I was wrong. After 3 hours, I'm really trying to feel it. Hope I'm not harsh tho.

timbridger
Автор

3 year PGR player here. One of the more challenging gachas out there. I'm burned out on their 3ping system but it does add a level of challenge though I haven't found anywhere else. I also play Aether Gazer which may be the middle ground between ZZZ and PGR. If you want more aggressive arena style combat, Punishing Gray Raven is where its at.

Photos-NXS-Jayce
Автор

What bothers me is that you literally can button-mash E, Space and Left-Click and win every single battle blindfolded. It's not even an exaggeration. The combat looks amazing visually but its not challenging in the slightest. You go through all the tedious TV stuff and when you get to fight its not even rewarding. And running through the same corridors over and over and over again is really repetitive.

Hiruma_
Автор

I assure you, PGR has a way more complex gameplay than what you said.

Unfortunately, it's knowledgable that the game has a pretty slow start IN STORY and the first characters were more "simple" at the beginning, but even so, it's way beyond button mashing.
And the game and its characters gets better and better as time passes, you can feel the evolution.

And that's the problem with ZZZ because :

- PGR exists for years, got an already pretty good gameplay at launch with an incredible evolution as time passed.
- Wuwa released recently and has an incredible combat already at launch and IT WILL get better for sure (same company as PGR).
- HI3 which is the baby of Hoyo with years behind it, has now a way better combat than ZZZ.

You see? ZZZ is the newly released thing, and yet, it's a downgrade in gameplay compared to the other choices of the same genre like HI3 or PGR (which are here since years).

ZZZ maybe has a cool design and animations but if the gameplay doesn't follow, it'll become a beautiful yet hollow game.

jacktheripper
Автор

That is not even puzzle, it's basically, "come here, yeah, good boy, good boy". And I hate it.

minamo
Автор

As a casual gamer, all these reasons as to why people don't like this game are exactly why I will like it.

Valor
Автор

Me personally I’ve loved every second I’ve had with the game. I can understand why other people don’t like some elements of it though, and when it comes to tv’s, me personally I enjoy them. It ties in with the narrative, on top of that at least imo it feels satisfying going after the coins and upgrades even in story missions, I’m pretty burned out on open world games so the rogue like elements are a breath of fresh air to me. I enjoy the story, it gives off that fun sort of blue archive vibe and the combat imo is the funnest out of all the most recent gacha’s at least in my opinion. Honestly though to address the tvs they could definitely just make them play like the rally commissions do, they are very similar to hi3. I feel like that would appeal to more people and honestly it’d be easy for them to transfer from the tv’s to this narrative wise at least. Rally commissions seem to just be combat ones without tvs so just reskinning them as combat commissions could work

thepope
visit shbcf.ru