Writing Functional Tests / Unit Test in Unreal Engine using Blueprints with examples

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🎮 Mastering Testing in Unreal Engine with Blueprint Examples! 🧪🔍

Discover the art of quality assurance in game development as we delve into the world of functional and unit testing using Blueprints in Unreal Engine. 🕹️🧩

🔬 Explore Functional Testing: Uncover the secrets behind ensuring your game mechanics work seamlessly. Witness practical demonstrations of how to set up functional tests using Blueprints, complete with real-world examples that showcase teleportation mechanics and more!

🎓 Key Takeaways:

- Set up functional tests to verify game mechanics.
- Harness the power of Blueprints for unit testing.
- Gain insights into optimizing game stability through testing practices.

Whether you're a budding game developer or a seasoned pro, this video equips you with the knowledge to elevate your game's reliability. 🚀 Don't miss out on unlocking the potential of testing in Unreal Engine! Watch now and level up your game development journey. 🎉🎮
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Thanks for making this! There's not a lot of video tutorials covering testing in UE. Very useful.

mindfulgamedev
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Is there a part where you make the FT_Test blueprint?

pequod_vl
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Would be curious to see a video of you walking through the entire process for creating the final tests you mentioned at 11:12 from beginning to end.

pointofnoreturn
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Hello, please I need your help. I built an endless runner on Unreal Engine 5 and want to perform a test for my evaluation report. Please how can I achieve this?

paulharuna
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A tip for others designing this type of test or feature: When creating the Blueprint for the moving object, make sure to hook up the 'Delta Seconds' option in the Event Tick node! Otherwise your function will be frame-dependent which is likely what caused the ball to be so slow despite such a high force value. Delta Seconds will allow you to adjust the force (or movement in general) on a per-second basis as opposed to ticking every frame, which will be affected by your materials and lighting while simulating.

MichaelMcGovern-onuk
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Would be grateful if you can shed light on the CPP area for Tests. Thanks for this great video :)

kushs-labs