Advanced Squad Leader - Paradrop

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The Landing movement of one hex (E9.4) is carried out after all defensive first fire/subsequent first fire (E9.3).
Excellent tutorial by the way.

mrsegundas
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The way you did the para drop stick that did not land on it original hex is incorrect. You need to select a random hex letter. ( AKA Drift counters) Then put the initial parachute counter in row 5 of the select letter row and then roll direction / extent for location of landing hex.

caslocalgary
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Thank you for the tutorial. You might want to check G1.664 for how the SW drop. For the Japanese (and some other nationalities) the SW (LMG and Mtr) drop as an inherent contents of a 5/8th inch parachute counter, not as a separate 1/2in counter. The MMG is treated differently and requires a separate wing of their own.

robossuperchannel
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I love your tower. I thought you were making up numbers, but saw the 5 . That is smooth as a trouffel.

StewsReplay
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Can u do an episode on landing craft? Love your vids, very helpful.

jamesgoddard
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E5 Aerial range is always double the ground range as well, so whilst the Paratroops are in the air, they may not be quite as close as you think. 🙂 Only once landed does normal ground distance apply.

leehyde
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This is almost the same scenario as BFP 39. 'Langoan Airfield"

thesixth
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Brilliant explanation of these rules. Thanks so much Derek. I have played para-drops before but the rules were always hazy in my mind. This is crystal clear.

martinbarker