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New SUBSURFACE SCATTERING in MAYA 2015 tutorial - MILA SCATTER

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In this Maya tutorial I outline how to use the new MILA Scatter to create character skin - it's much easier to use than the previous Mental Ray MISSS Fast Skin, and it renders faster!
Plus, the layering built in to MILA materials means creating layered specularity, adding makeup, or making other overlays, is very easy.
I also talk about how to use bump mapping with the scatter shader, and also go in-depth on implementing displacement with the shader - including talking about Mental Ray's Approximation Editor.
Plus, the layering built in to MILA materials means creating layered specularity, adding makeup, or making other overlays, is very easy.
I also talk about how to use bump mapping with the scatter shader, and also go in-depth on implementing displacement with the shader - including talking about Mental Ray's Approximation Editor.
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