8 Tips And Tricks To Survive Frostpunk | Beginner's Guide

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Frostpunk has taken PC by storm - it just happens to be a brutal snowstorm. Our tips and tricks will guide you through the early hours of the game, picking out the best laws, upgrades and buildings to increase your chances of survival.

Of course, there is no single solution to Frostpunk. So please do share your best tips and tricks in the comments below. And if your found our Frostpunk guide useful, why not subscribe to the channel for more like this in the future. If we survive the cold long enough for there to be a future.
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First of all, never build workshops in the inner ring, or even the first four rings. They have good insulation and can last the first week or more even without heaters before people really start getting ill in them.

Second, Its a bit more effective to build gathering huts first because they start out comfortable and make people harvest faster. After you have the wood, build a medical post, then tents. This combo slows down science slightly but it helps keep people from getting sick, which can hurt everything else a lot more, particularly if you end up with gravelly ill.

Third, partition out the entire first 4 rings for homes. Placing 4-5 steam hubs with maxed out range on the 4th ring will heat all homes in the center, and a fair bit of stuff outside of the 4th ring. Its also way more effective because 4 steam hubs cost as much coal as the generator at max range, but cover more area and do it more efficiently.

Third and a half, NEVER use the generator range upgrades. Steam hubs are better in range and cost.

Third and three quarters, having all the homes center like this works well for making sure watch towers and churches are most effective.

Fourth, always get corpse pit and then organ transplantation. Sure deaths might cost more hope, but if you do it right you won`t have to worry about deaths. Also you doctors can transplant hearts form snowmen if you can keep everyone alive, so its always a flat +20%

Fifth, use extended shift as much as discontent will allow. It is a 40% resource increase.

And thats all the tips I have for you.

arandomdragon
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Important!:
To avoid a nasty increase of discontent when prolonging working hours first dismiss your workers, increase hours and then rehire people->

Celisar
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This game is so hard. I'm kind of sad because I actually like this game but I feel very stupid playing it, but this helped a bunccchhh. Thank you.

solllua
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I'm a bit concerned that the person giving me advise has a city full of starving, freezing people and the hope meter is red-lining.

TenTonNuke
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Tip: use the ill as scouts, a genius idea.

wirtz
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You can always save yourself some coal at the start by keeping the generator off during the day if temp is -20

THESPATHARIOS
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0:42 Start Research Early
1:39 Get Your Resources Moving
2:36 The Shameful Hunting Trick (current bug exploit: move workers after their shift to the hunters hut (which hunts during night and normally nobody gets sick)
3:26 Useful Early Laws (basically Med and Shelter and Emergency Shift, but with Extended Shift because it agrees better with the people)
4:45 Make Use Of Steam Hubs (don't forget to sync heating with the working hours)
6:05 Scouting Parties (personally, you just need to scout ALL THE TIME with AS MANY AS POSSIBLE)
7:00 Outposts (not easy and expensive)
8:26 Automatons (basically the reason, why you even go scouting)

Personally, I enjoyed your explanations and all. But a word of advice for all players: It is a LOT of fun, to go on and experience all that stuff on your own :) It is a lot more intuitive than you think, especially when you started on growing on your colony :b Just try to do multitasking with daily business, research and scouting - don't waste time with not passing laws or not using all of your scouts. Especially because you can stop and go the timer it should be possible for you!

lemonsniffs
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one huge tip for scouts is to always send them to scouted locations after they reach your city because it halves the travel time

francegamer
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I played at least four times, all ended with me banished.

Pryo
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You can actually save before entering the Tesla City and load the game till you succeed. The death is not guaranteed.

DonCordeleon
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The thing I like about Frostpunk is that even without following the tips (for example I realized it too late and instead having homes on the inner ring, I have homes on a section of the ring extended out to 5th and 6th ring), you can probably still finish the game with your own design

randomuser
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You’re one video absolutely helped me out, I went from loss after loss to having all bunk houses, wall drills, food, steel factories, everything and hope. Thank you so much

tmo_
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Damn I haven't lost due to discontent so I didn't know that cutscene exists where they boil you. Damn, that's chilling. Not a pun.

Lkease
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Brilliant, thank you. I've been really struggling getting beyond about 10 days.

tonyjenkins
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Just learnt the other day that you can use the middle mouse button to rotate the workshop. Gives you some more options on building placement. I did not know about the automation being able to research. I may change my strat so early game have the workshop on ring two due to insulation better. Late game move them out and rotate them and put an automate them. Replace the workshop with a tent/house etc to max houses near the center. I find putting as many tents/houses as closer to the center works best. I generally will upgrade the outer ones since they are colder. The ones in the middle can wait. If they get to cold on the outer rings will deploy a steam hub around ring 3. This will heat the cold homes and I will expand housing around the steam hub.

sydtopia
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the faster gathering i guess could be considered as simply an abstraction of the workers having more efficient tools to pick up and travel with their collected ore or other goods like wagons and such, it does cost wood or something

curryking
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Why the scientist need to research picking things up faster? That question has given me many a sleepless nights.

lelouche
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I don't even own the game, yet here I am watching tips 'n tricks.

jdonnelly
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Usually i prefer to build workshops in the second or even third ring, since workshops already have 2 insulation, so I can keep building houses as near as possible to the generator. Also, i'm not sure about this, but i think heaters for workplaces are more efficient than building a steam hub in the middle of two or three buildings (for exemple a coal thumper and two gathering posts).

enrico
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I know that this is a really old video and I don't know if my comment will reach you but I have had to say thank you, been struggling on Frostpunk but each time I fail I tend to get more experience, the most struggle was keeping everyone warm which was my most part I been failing at, but thank you, you have given me more understanding and hopefully I will beat the game.

RedX