Buildings & other Large Objects | RPG in Go | Ep. 6

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Buildings & other Large Objects | RPG in Go | Ep. 6

Thanks for watching!

This episode was a bit more technical than others. I had a feeling when recording that many would not understand/care for what we did in this video. However, having the ability to load in large items like buildings and incorporate that into our drawing pipeline is a huge achievement! Not only that, we cleaned up our deserialization code quite a bit. I'd say we're 75% percent there to a polished tilemap loader. All we need to do is preprocess tiles to remove zeros and map tilesets to their respective tilemaps.

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It'd be good to add directions to how you go about cropping out the buildings

paulsantiago
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Hey! Im very inspired by your nvim setup. Found many cool plugins, but cant find what cause this feature: how you make this cool diagnostic messages? like with arrow, and arrow points straight to error?

Btw, thanks for this tutorials, very useful

egordigitax
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لك جزيل الشكر لأجل هذه السلسلة الجميلة! أنت تلهمني لأستمر في هوايتي بالبرمجة. شكراً ^^

DrNabeel
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Great stuff! I saw that you are trying different tools, so I want to ask a question, have you considered Odin language? It’s basically a C with a Go like syntax (roughly), it’s general purpose language, but mainly for building programs and games, it has very inspiring mindset behind it, and also resembles a lot of Jai

kidpudel
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Hi! I think you probably forgot to push the changes to the assets folder into your github repo?

spacemen
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Why didn’t you just import everything as 8x8 tiles instead?

PanosGeorgiadis
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Ok, so I'm having the hardest time figuring out how you split out the houses from the tilesheet into their own images. Sorry, the programming is no problem, it's the UI tool stuff that's getting me 😅

Community-Compute