Axis and Allies - Aircraft Carriers Rules Explained

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Thank you for watching Part 2 of 5 of our Sea Combat Series as we explain the rules regarding Aircraft Carriers in Axis & Allies! Part 3 will be out soon. There will be exploring Transports. Please take a moment to subscribe to never miss a thing. Have questions? Leave them in the comments below and we will respond as quickly as we can.

Axis and Allies Sea Combat Explained: Part 1 Subs and Destroyers:

Board Game Nation: How to Play Axis & Allies 1942.2:

Board Game Nation: Axis and Allies 1942.2 Unboxing video:

Rules and FAQ:
Axis & Allies 1942 2nd Edition rulebook:

Board Game Nation interview with Axis and Allies Creator, Legendary Game Designer - Larry Harris

Chapters

00:00 Intro
1:24 Aircraft Carrier Profile
2:02 Movement Basics
2:22 Pathing
2:45 Friendly Carriers
3:26 Movement Note
3:41 Combat Move
5:17 No Kamikazes
5:45 Carriers on Defense
7:52 Carrier/Fighter Mobilizations
9:11 Outro

Amazon has enough money. Visit your local game store to get your copy of Axis and Allies today.

More information about the Axis and Allies Community:

More about Larry Harris:

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About this channel:
At Board Game Nation, we do Unboxing, How-to and Strategy videos for your favorite tabletop games. Plus, we also do a travel show that focuses on your favorite local board game stores and cafes. So, if you like anything having to do with tabletop games, you have come to the right place.

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Disclaimers:
Axis & Allies and all associated art, rules, and design are owned by Avalon Hill or Wizard of the Coast or Hasbro. In short, BGN does not own the game or any of the art. The music and images are all fair use, creative commons, or copyright free.

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Equipment:

Video: Galaxy Note 8, Canon M50
Audio: Polsen OLM-20 Dual Omnidirectional Lavalier Microphone and Zoom H1n
Lighting: Kshioe Photo Video Studio Light Kit

Thanks for watching!

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What if you are out of figures for land units and you want to buy a tank. What do you do?

annasmith
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3:20 you shouldn't have those planes on the carriers, kind of confuses new players. The planes are actually on the sea zone and can never be legally carried on the carrier, they have to make their own movement and be able to legally land, so you can move the carrier without moving the planes but the planes have to move on their noncombat phase to somewhere safe....they technically are never ON the carrier but are in the sea zone where the carrier is located.

jamesw
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If there is a US carrier next to England, and the English player builds a new fighter, can it spawn on the US carrier next to its industrial complex?

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