Forming a planet from asteroids. - How gravity works in Autodesk Maya

preview_player
Показать описание

This is the last test render made with Autodesk Maya 2017, rendered with Arnold. The next animation should be the final sequence.
For this simulation I've used 5000 meshes. I've also added a central object with a large mass to get my smaller "planets" into some kind of orbit.
This simulation itself is again driven by Bullet dynamics using a custom per-frame script to calculate the gravitational force for each object.

The background music is also a quick part made by myself solely on my Yamaha Tyros 5.
It's not perfect, but better than having no audio track.
Рекомендации по теме
Комментарии
Автор

Looks like a bunch of Hershey's kisses stuck together.

Kromiball
Автор

what's the game scalped and its it on tablet?

eleazar
Автор

how did you get the stars in the backround like that?

elijahkupetz
Автор

the planets kept exploding for no reason

javasea
Автор

HMMM...one minute they say Gravity isn't a force thats bringing objects together rather it's the Objects mass bending space...next you see videos like this clearly saying and showing it's a force! Smh this why i don't believe 99% of that crap...#THEORY

Tbonetx