PF: WOTR ENHANCED - ROWDY ROGUE VITAL STRIKE Build: 3K+ DMG, 55% CRITS, ONE SHOT AoEs!

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Learn everything about the ROWDY ROGUE, the special archetype that has the easiest access to the VITAL STRIKE feats for the ultimate damage.
We're talking up to 3k+ per VS CRIT, with the ability to make highly damaging AoE CLEAVES too, all boosted by the TRICKSTER MYTHIC for 55% CRIT CHANCE & more!
Timestamps down below:

Chapters
00:00 Build Overview: 3000+ DMG, 55% CRITS, ONE SHOT AoE CLEAVES!
01:21 Why Rowdy Rogue is OP
03:19 Character Creation (Race, Stats, Skills)
04:54 Level 1-3 Feats
06:17 Level 4-6
07:22 Level 7-11
09:02 Level 12-14
10:40 Level 15-20
12:06 Mythic Progression 1-4
13:52 Mythic 5-10
17:12 Rowdy GEAR
19:04 Weapons & Quickslots

BUILDS & CLASSES Playlist:
BEST Weapons, Armors, Items Playlist:
MECHANICS & GUIDES Playlist:
UNFAIR Bosses Playlist:

ANGEL Mythic Guide
AEON Mythic Guide:
AZATA Mythic Guide:
LICH Mythic Guide:
TRICKSTER Mythic Guide:
DEMON Mythic Guide:
PET Guide:
ATTACK & AB Stacking Guide:
Best DEFENSES & AC Guide:
MOUNTED COMBAT & CAVALIER Guide
BEST ARCANE Spells Guide:
BEST DIVINE Spells Guide:
DEBUFFING Guide:
CRUSADE Mode Guide:
Best MODS Guide:
SKALD Guide:
KINETICIST Guide:
ARCHER Guide:
MAGUS Guide:
WARPRIEST Guide
SHIELDBASHER Guide:
SHAPESHIFTER/DRUID Guide:
DRUID MELEE Guide:
CLERIC Angel Guide:
SLAYER Guide:
BLOODRAGER Guide:
INQUISITOR Guide:

COMPANION Builds:
SEELAH:
REGILL:
ARUESHALAE the Succubus:
CAMELLIA:
EMBER:
SOSIEL:
DAERAN:
WOLJIF:
LANN:
WENDUAG:
NENIO:
GREYBOR:
TREVER:

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The Rowdy Rogue Build: Written Version

Race: Human (but can go with any race you want thanks to lots of available feats)
Background: Street Urchin - Pickpocket
Deity: Cayden Cailean or any Chaotic
Mythic Path: Trickster
Str: 20
Dex: 14
Con: 14
Int: 10
Wis: 12
Cha: 7
(if you don't want to dump Cha: Str: 20/Dex: 12/Con: 14/Int: 10/Wis: 10/Cha: 10)

Skills: Athletics, Mobility, Trickery, Stealth

All class picks 1-11 will be Rowdy Rogue.
Level 1: Power Attack & Cleave (needed for future feats)
Level 2: Combat Trick: Cleaving Finish
Level 3: Improved Initiative
Level 4: Str +1 (and all future levels), Rogue Talent (RT) - Slippery Mind
Level 5: Combat Reflexes
Level 6: RT - Combat Trick: Outflank
Level 7: Great Cleave (needed for future feats)
Level 8: RT - Combat Trick: Lunge
Level 9: Improved Cleaving Finish
Level 10: Advanced Rogue Talent (ART) - Opportunist
Level 11: Improved Critical: Greataxe (if going for Grave Singer, highly recommended)

Multi-class to Alchemist: Vivisectionist. You will want to be Level 12 or 13 and Mythic Rank 4 to properly proceed! You need the mythic rank to qualify for the rest of the build.
Level 12: Add new class and spells
Level 13: Improved Improved Critical: Greataxe, Combat Trick: Improved Improved Improved Critical: Greataxe
Level 14: Nothing special
Level 15: Improved Improved Improved Critical Improved: Greataxe, Medical Discovery - Combat Trick: Weapon Focus: Greataxe
Level 16: Nothing special
Level 17: Dazzling Display, Medical Discovery - Combat Trick: Shatter Defenses
Level 18: Nothing special, just more spells
Level 19: Any feat (Metamagic: Completely Normal Spell recommended for spamming Trick Fate spell), Medical Discovery - Blind Fight or Infusion
Level 20: Nothing special, more spells.

Spells: focus on self-improvement spells, mostly gained from learning from scrolls. Pick anything not already gained from scrolls.

Mythic Progression:

Mythic 1: Instrument of Freedom for buffs, Close to Heavens for healing, or (recommended) Bit of Fun for added defense and theme. Mythic Ability: Always a Chance.
Mythic 2: Vital Strike (Mythic).
Mythic 3: Ever Ready, Mythic Trick: Knowledge: Arcana 1.
Mythic 4: Improved Critical (Mythic): Greataxe, Mythic Trick: Perception 1 & 2.
Mythic 5: Last Stand or Abundant Casting, Mythic Trick: Athletics 1.
Mythic 6: Power Attack (Mythic), Mythic Trick: Knowledge: World 1 and Athletics 2.
Mythic 7: Last Stand or Abundant Casting (whichever you didn't pick before), Mythic Trick: Lore: Religion 1 and Athletics 3.
Mythic 8: Improved Initiative (Mythic), Mythic Trick: Lore: Nature 1 and Knowledge: World 2.
Mythic 9: Any (Archmage Armor for higher AC), Mythic Trick: any and Lore: Religion 2, any two domains (recommended Artiface, Animal, or Law)
Mythic 10: Mythic Sneak Attacker, Mythic Trick: Knowledge: World 3 (caution: might need to re-spec your entire team) or Lore: Religion 3 for more domains

Gear:
Amulet: Vellexia's Magnifying Amulet
Armor: Haramaki of Divine Guidance or Mantle of Night or any mithril chain shirt, or just go with Archmage Armor spell
Shirt: Wandering Conman
Belt: Belts of Strength until you can get Belt of Physical Perfection +6
Gloves: Gloves of the Deathdealer
Boots: Ronneck's Sacrifice, but any boots you like.
Helmet: Headbands of Wisdom to improve Will saves, or Hat of the Bitter End
Goggles: Goggles of Piercing Gaze
Cloak: Cloak of Resistance +6
Rings: Ring of Triumphant Advance and Ring of Imminent Demise
Bracers: Bracers of Abrupt Onslaught

Weapons: Glaive or Scythe or Bardiche of choice until you get Grave Singer
Item slots: Extend metamagic rod (for longer Trick Fate spells), Greater Quicken Metamagic rods, Lucky Dice (because Trickster), Jharsygax, Signet of House Vespertilio. If you want a mount without the Animal domain, you can always use the Triceratops Statuette for Bismuth. Imp Familiar if you want a pet.

Hope this helps. :)

SqueakingLion
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Absolutely love your builds! RR was easily one of the most anticipated one for myself!

andrefournier
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Bro I've been working on making a build like this for the past week and naturally just when I think I figured it out you come along and prove me wrong. Great work as always!

c_for_effort
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The good thing about World 3 is using it for a respec - your level 1 feats will still be affected by World 3, so you can pick up useful feats like Greater Blindsight or Improved Cleaving Finish without worrying about the prerequisites, saving a lot of feats.

hilburn-
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Funny enough I'm doing a Vital Strike build on my current run of Midnight Isles (which means I can ignore alignment from the story), though it's a themed build for Core. ONE PUNCH MAN! Currently only level 15 but this is the build so far + the plan for the rest of the build.

Race - Human (+2 Str)
Deity - Irori (very important for the free Improved Unarmed Strike)
Point Buy - 17 str, 14 dex, 14 con, 8 int, 12 wis, 12 cha. After Racials + level up bonuses from 1-20 Str will get to 24 base
Skills - 20 ranks Stealth (cult leader gets hide in plain sight which if he makes his stealth check can't be pierced by true seeing), 20 ranks Perception, 20 ranks Athletics then whatever for spare points

1 Rowdy Rogue - Power Attack, Cleave, Vital Strike (bonus)
2 Cult Leader Warpriest - Improved Unarmed Strike (bonus, Sacred Weapon), Strength Blessing, Healing Blessing
3 Cult Leader - Skill Focus Kn. Arcana
4 Cult Leader - Positive Energy Fervor
5 Cult Leader- Extend Spell
6 Cult Leader
7 Cult Leader - Cleaving Finish, Great Cleave
8 Loremaster - Combat Feat Greater Vital Strike
9 Cult Leader - Improved Cleaving Finish
10 Cult Leader
11 Cult Leader - Weapon Focus Unarmed Strike
12 Cult Leader
13 Cult Leader - Weapon Specialization Unarmed Strike
14 Cult Leader - Hide In Plain Sight
15 Rowdy - Improved Critical Unarmed, Rogue Trick Fast Stealth (personal preference, you don't need this Rogue level but I just want to take advantage of Hide In Plain Sight
16 Cult Leader
17 Cult Leader - Improved Improved Critical Unarmed
18 Cult Leader
19 Loremaster - Improved Improved Improved Critical
20 Loremaster - Rogue Trick Opportunist

Mythic Path Trickster
1 - Last Stand, Close to the Heavens
2 - Mythic Vital Strike
3 - Favoured Metamagic Extend, Arcana 1
4 - Mythic Weapon Specialization Unarmed, Perception 1, Perception 2
5 - Abundant Casting, World 1
6 - Mythic Sneak Attacker, Mobility 1, Arcana 2
7 - Improved Abundant Casting, Stealth 1, Arcana 3 (this is just preference, really fun seeing what kind of stupid items you find lol. Athletics 3 would be the best for better Power Attack scaling)
8 - Mythic Improved Unarmed Attack, Athletics 1, World 2
9 - Ever Ready, Nature 1, Athletics 2
10 - Extra Feat Accomplished Sneak Attacker, Athletics 3, Infuse Magic Device

By level 18 the Unarmed Strike will be dealing 2D6 at medium size because of Sacred Weapon
In total you get 12 sneak attack dice, 36 on a Vital Strike when it goes off
You can use Sacred Weapon to add Holy + any +1 mod, I prefer Frost
Another benefit is you still manage to hit CL18 in Warpriest for all the good buffs

There are optimizations that could be made but this is just a fun themed build for Core difficulty Midnight Isles. At level 15 I'm currently hitting about 230ish damage on average with Greater Vital Strike with just usual buffs, but that can be brought up a bit with things like Divine Power against bosses and it will go up more by 20 too.

It would probably also be more optimal as a Legend because then you could finish out level 20 Warpriest, getting the base Unarmed to 2D8 then just take levels in Vivisectionist for more sneak attack dice and the Greater Mutagen (you'd end at 2 Rowdy, 3 Loremaster, 20 Cult Leader, 15 Vivisectionist) for another +6 Alchemical bonus to strength on top of all the additional level stats and the Legend buffs.

If you did go Legend too for the mythic abilities I'd take Always a Chance at MR1 (since you'll have so many hit points from being level 40) and still Vital Strike at MR2

zuloph
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I admire your passion and productivity!

spellandshield
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Very thankful for the work you put in still. These videos help a lot of people, myself included.

brandocalrissian
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I'd love to see a fresh look at this, what with the changes to slippery mind being an advanced talent

Saadian
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Haha, what is this!
This is just gonna be a good stress release after a hard day, hulking rogues and uber crits! Thanks again! 😊

zrevan
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This actually looks like a ton of fun, ive yet to run a vital strike build but I think ill do something similar to this. I might just make this my first trickster run

bofad
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I've been sleeping on the Rowdy archetype it seems. Very nice video.

TheOneOrMore
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I think they changed something...
You can't pick [Slippery Mind] at lvl 4 (anymore). To be able to pick [Slippery Mind] you need to have [Advanced Talents] first, and you get that only at lvl 10.

Yunfei
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started my second run, now on Hard from the begining, with rowdy vital strike, using two handed, its amazing right from the start, Seela and Camelia hiting for -5-10 and my MC on the first hits doing 32 damage, at level 3 on the Maze a 113 critical, with cleaving finisher just deleting 2 enemies

guilhermesenapacci
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cant believe that one of the biggest references for such an amazing and cracked game is actually um brasileiro igual a mim mto bom seus videos cara, continua que voce eh foda

vinicin
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I couldn't adquire Slippery Mind at lvl 4 because it said that I had not mastered rogue talents.

Muchuhua
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The build progression on this is a bit goofy, now, because slippery mind is now an advanced rogue talent.

blarghchan
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Looks like the Slippery Mind feat choice at level 4 cannot be taken due to a prerequisite of "Advanced Talents"
Edit: looks like slipery mind was made an advanced talent after the guide was made. I used Blind Fight in place of Slippery Mind.

zraal
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To be honest, I really dont think gravesinger is a must for a vital strike build. Max threat range sure, but with a trickster vital strike build, you will be doing x16 damage on crits even with a base multiplier of x2, which with a two hander is going to one shot virtually everything anyway. x20 damage may sound like a large upgrade, but in practice, this is just move overkill with few exceptions. Those few exceptions are nearly all single target (demon lords and areelu), so whether you one shot them or not matters a great deal less, as its not going to result in any additional attacks from cleaving finish.

I would say fauchard's increased reach is a lot more useful to ensure you are able to cleave off your vital strike. The default reach of an axe will actually seldom be enough trigger cleaving finish on normal sized mobs, and with the huge reaches of endgame enemies, its not uncommon for them to be spread out enough even when they are meleeing the same target that a large reach is required to reliably cleaving finish. If you are choatic good, the mighty blow of good hits significantly harder than gravesinger, and the always on crusader's edge effect is actually very useful at the start of chapter 3. You dont have enough spell slots and spell duration to have crusaders edge always active on everyone, particularly with all the world map travelling you do. You will still frequently not crit, and given how insane vital strike crits are, I would worry more about maximising the number of crits but also your none crit damage over your crit damage.

Also, given the way improved cleaving finished is bugged (it will cleave onto targets you have already killed with that same cleaving chain if its the closest to the target most recently killed), you want to play around this bug by vital striking a target that is further away from other enemies. This will mean you cleave off that target and hopefully kill the next target, you wont immediately cleave back onto the same already dead target, and therefore get at least 3 kills. Playing around the bug to reliably get more than 3 kills with a single cleave is very difficult to do however. Because you want to strike enemies somewhat distant from the main cluster of enemies, but still be able to cleave onto that cluster, having a very large reach is useful.

I agree that multiclassing after level 11 is the best option for rowdy, but I dont think vivisectionist is the right choice. Regarding vital force damage, whilst amazing early game, this actually scales rather poorly due to how powerful mythic vital strike is and how large your threat range and crit multiplier is. Take out mythic feats, and I would agree, this is a great choice, but given mythic vital strike multiplies almost everything other than sneak attack damage, the extra 4 sneak attack dice (or 3 if you take accomplished sneak attacker), is 12d6 or 42 damage on average, 9d6 averaging 31.5 damage if you can fit in accomplished sneak attacker, this actually isnt a particularly large bonus once per round and is conditional, albeit that condition (flanking a non sneak attack immune enemy) will usually be met.

If you instead take mutation warrior for 5 levels, you get the same mutagen, superior BAB progression (2 more for those 5 levels) weapon training, which is +3 to hit and damage with the gloves, and weapon specialisation and therefore mythic weapon specialisation, which is +6 damage total by mythic rank 9. So for those 5 levels, you are getting +5 to hit and +9 damage, with that damage multiplied to 36 on non crits and 144 on crits, with your vital strikes. Only for your non crit AoOs, and only when the extra 5 AB isnt required to be always hit, will the sneak attack damage add more to your damage output. In my view, you should worry about encounters where you arent hitting 100% of the time and worry about your vital strike and crit damage more than non crit AoOs against targets with trivial ACs, as the latter are going to make up a far smaller proportion of your overall damage, and be against enemies which are very easy to kill anyway due to low AC. You can also grab 4 levels in another martial class. Maybe grab primalist for 4 levels, get 2 rage powers, unlimited rage mythic power, and take advantage of rage gear. Obviously not optimal if you have a skald though. But plenty of other martial classes can offer useful bonuses.

The vivsectionist spellbook, particularly when maxing out at level 9, isnt great. So you main benefit from these levels is medium BAB, bonus feats and sneak attack damage that scales rather poorly. Honestly, even just straight 9 levels mutation warrior is probably better.

Final thing I will say, I agree that trickster is optimal here, but I do like the demon for how nicely demonic charge compliments the standard action vital strikes.

notalefty
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this is amazing .. my rowdy +trickty have ac about 40 ... very lazy to respec with this good guiding but , ,,, i need to try this lol

wearecatyouarerat
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Is there any alternative weapon for grave singer ?? i cant take this weapon cause im not playing crusade managment part.

batuhanadsd