Defense Against the Dark Arts: Budgets and Budget Reporting

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In this 2015 GDC talk, Bungie's Paul Vosper presents quick prototyping techniques for animation systems, which have traditionally been one of the most complex areas to author.

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The thing that scares me the most is that the designers and content creators dont have the mindset to take into account all these success-critical things when they're making their design/art decisions.

Thats just a messed up and really reveals to me why most AAA games are horrible.

numgun
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Here before extra credits or some of the people they managed to brainwash, say that smart budgeting isn't worth pursuing, because it can never be 100% efficient

diegoantoniorosariopalomin