Making a speed Fullscreen Effect Shader in Unity HDRP

preview_player
Показать описание

- In this video, I'll show you How to create a fullscreen shader for fast movements like speeding or flying. My example is from one of the mechanics for teleporting in Genshin Impact.
- Made in Unity Editor 2022.2 HDRP

◽Get tutorial files:

◽Get This Asset:

My Links:

0:00 - Showcase and Example
0:33 - Creating a Fullscreen Custom Pass
0:52 - Creating the Shader and Material
1:30 - Creating a Mask
3:50 - Adding a Polar Noise Effect to the Mask
5:58 - Creating a Noise Mask for the Color
7:22 - Usage
8:12 -Outro
Рекомендации по теме
Комментарии
Автор

It's a really good lecture. It applies to URP without any problems. I hope you continue to post more informative videos. Thank you! (Please understand if the sentences are unnatural because I'm using a translator.)

감자-qe
Автор

Awesome video thank you so much! Subbed!! More HDRP tutorials like this would be amazing!

wtness
Автор

Thanks, I just started learning about shaders, amazing tutorial

burnobad
Автор

Custom pass does not appear to exist in the latest Unity. What is it called now? I really want to set this up, but I can't get past the first step.

WalrusesAreTheOne
Автор

I'm confused where you pulled the 01 noise texture from, for the 2D texture. Is that a file I can download somewhere?

WalrusesAreTheOne
Автор

Is this possible in 2021 LTS? I don't see an option for Fullscreen shadergraph, only c# code.

emericcoude