The Ultimate Introduction to V-Ray for Cinema 4d

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Welcome to our new course:
"The Ultimate Introduction to V-Ray for Cinema 4d".

It’s 800 minutes of on-demand videos in 70 lessons, covering everything about V-Ray for Cinema 4d, including lighting, Materials, Cameras, rendering and so on ….

Now let’s go into the specifics of the course,

Section 01: Introduction
We start off the course by introducing V-Ray for Cinema 4d, where to find different V-Ray tools and functions, and walk you through the general workflow to get your job down with V-Ray.

Section 02: Lighting
The next section of the course is all about lighting, you learn about the fundamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that V-Ray offers.
we learn about Area Lights, Mesh and IES lights, Dome Light and image-based lighting.
We talk about V-Ray Sun and Sky, procedural clouds, you learn how to approach interior and exterior lighting in V-Ray for Cinema 4d.
We get to know LightMix, an interactive lighting tool to adjust the color and intensity of your lights in a Realtime fashion during or after the render.
We also learn about the amazing volumetric effects in V-Ray, including Environment fog and Aerial Perspective.

Section 03: GI
In section 3, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using GI, then we start learning about different GI engines in V-Ray, like Brute force and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible, the pros and cons of each one and where to use them.
We also learn how to render flicker-free object animations with GI.
And finally we talk about generating realistic caustics in vray for cinema 4d.

Section 04: Materials
In the next section of the course, we start discussing V-Ray Materials and maps. Not only you learn about all the specific V-Ray Materials, but after watching this section, you will be equipped with the core shading fundamentals and cutting-edge techniques in shader development.
first we learn about the powerful V-Ray Material which is capable of creating all sorts of materials, there are 7 dedicated in-depth lessons covering that material.
Then we discover bump and displacement mapping in V-Ray.
You also learn how to create highly realistic human skin shader using vray material.
We talk about the dedicated subsurface scattering material in vray.
V-Ray Hair Next will be covered in detail, it’s an easy to use, yet powerful shader…
After that I will introduce you to a new simplified approach to shader creation, I will show you how to create some of the most daily shaders like plastic, fabrics, wood, concrete, metals and so on.
We’ll be covering the robust CarPaint and Blend Materials as well…
Then we learn about, two-sided, light material, , curvature and dirt maps, distance map, Multisubtex, triplanar, UVW Randomizer and much more.

Section 05: Camera
Then we learn all about Cameras, camera types, Depth of field, motion blur and everything that relates to working with cameras in V-Ray.
First, we Explore V-Ray Physical camera in depth, then we learn how to get Depth of field and motion blur, we learn about different camera types in V-Ray, , lens effects, auto exposure and VR Ready renders.

Section 06: Rendering
Section six of the course is all about rendering with V-Ray, we learn all about the fundamentals of image sampling and ray tracing with V-Ray.
Then we talk about ACES, a system to manage color in all levels of the production.
Then we talk about GPU and hybrid Rendering in depth and how to properly use V-Ray GPU as a production proven render engine.
We cover V-Ray Frame Buffer, there is a lot to learn, it’s a world on its own that allows you to relight, composite, color correct and compare your renders without the need for an external post processing app.
We talk about denoising and all of the available denoising engines in v-ray with a lot of comparative examples. We learn how to denoise still frames and animations.
After that, we dive deep into the subject of Render elements.

The rest of the render settings will be explained as well in a few videos.

Section 07: Misc
In the next section, we take a closer look at a few miscellaneous topics, like V-Ray Enmesh, V-Ray Fur, V-Ray Clipper, V-Ray Particles, Object properties and V-Ray Proxy.
We also learn about Volume Grid, I show you all the steps you need to render openVDB and other volume formats in V-Ray and how to render amazing and realistic clouds, fire, smoke and explosions using V-Ray.
I’ll also teach you how to render cinema 4d’s pyro simulations with V-Ray.
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Get "The Ultimate Introduction to V-Ray 6 For Cinema 4d":

Mographplus
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thank you man, you are one of best because of doing these. 🌸
specially because there is not much out there for this
I watched your course on Arnold on cinema 4d and you mentioned every thing

sajjadabouei
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A similar course on Octane for Cinema 4D will be highly welcome.

amitojgautam
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we need introduction Redshift and Arnold for Houdini…

UmairAliMughal
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Is it possible to transfer a Vray scene/materials from Maya to Cinema 4D?

victorclausson
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El curso tiene subtítulos en español ?

D_CRISS