BustDuster HDA Overview - Easy Debris for Houdini

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BustDuster is an HDA that simplifies adding dust and debris to your RBD sims. It's been tailor made to work with both BoomBox as well as Houdini's SOP level RBD Bullet Solver. It creates debris chunks, trails, and pyro. For Axiom users, there's also an option to feed the pyro out into the Axiom solver.

0:00 - Intro
0:27 - Explanation of the inputs.
0:53 - Plug and Play
1:52 - Output display button bar
2:29 - Outputs
3:33 - Input Caches
4:10 - Limit trail length
5:00 - Chunk overview
5:52 - Custom chunk geo
8:00 - Jitter chunk birth
9:45 - Chunk color
12:31 - Trails color
13:42 - Pyro overview
15:02 - Pyro limit source
15:35 - Source from VDB
16:39 - Pyro Pass to Axiom
18:26 - Sim with animated collider
20:01 - Animate time scale
23:36 - RBD Bullet solver setup
27:41 - explicit impacts from Bullet Solver
28:21 - Closing
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HI i bought these otls, but I have a question. When the explosion happens, the bustduster chunks don't collide with the fractured geo. They go through it and hit the ground plane. How can I have the bustduster chunks hit the geo which is ontop of the floor, instead of falling through the geo and hitting the ground plane? Thank you!

guymicciche
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Quick question, if I had a vellum cloth fracture sim. Lets say a ball bursting through a rug. Can I use the bustduster to give me all my secondary dust and particle sims?
Great tools btw!!

AndyHopper-wf
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What am I missing. When I set this up boom box and Bust Duster, my main geo vanishes and I see the explosion from the bust duster only. I have to use a merge node and take the first output 1 from the boom box and the output 1 from the bust duster together to see them both? In this video you are seeing both your geo and your bust duster particles without a merge node.

kevin
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Looks cool, but here is no rolling/spin/rotation on the instanced chunks right?

Thanks for making these, I think I'll get the bundle, seems to save time! Are the HDAs blackboxes or are they open for a peek inside?

chillsoft