Making Pong in Unity 2D - #10: Outlook - In-Depth Game Development Tutorial - Beginner Level

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Learn game development by creating the classic 2D game Pong in Unity in this in-depth tutorial series aimed at the beginner level.
In this tenth and final part, we'll check out some Unity packages and the asset store, try out and think about how to develop our game further and give some advice on your game development journey.

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Timestamps
0:00 - Introduction
1:00 - Unity packages
4:33 - Unity asset store
11:01 - Where our game could go from here
20:21 - Where YOU could go from a here
24:29 - A bit of self advertisement
26:31 - Parting words
27:45 - Outro
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You are incredibly underrated youtuber, it's hilarious how you still have 453 subs with such truly entertaining and unusual content

anfrollex
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Yo! Thank you for this series. You helped me to restore my motivation in trying myself in making game. Hope your career will be great and you will achieve alot)

korazone
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Hi Erkberg!! Thank you for your tutorial, it is nice !!! You explained everything in the video very details, I know it's a long tutorial series. But it is nice to follow from the beginning if you want to make a good pong game. This is amazing, once again, thank you Erkberg

mailan
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Hi Erkberg! Congrats on completing this series! Many tutorial series do not make it to the end, so I think that is a great achievement :D I was maybe not really the target audience, but I enjoyed it nonetheless. I really like your calm and thorough way of explaining. Amazingly done!
Do you plan to do just Unity videos in the future, or game dev in general? Your games always sound very nice, so I would love to learn some tips and tricks on music/sounds creation from you :)

wuppos
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Thank you for this fantastic series :) There are two problems I have been trying to solve and was hoping you might be able to help, the first is I'd like to add a delay between when the ball is set to the centre and when it is launched, so how might you add the delay to this? And also the tail becomes very long when the ball resets to the centre after hitting the ScoreZone, is there a way to temporarily hide the ball and tail as they reset so that the tail doesn't stretch?

ShaunJV