Better Way To Debug In Unity || VS Debugger

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Did you know that Visual Studio has its integrated debugger that can be used with Unity? Not only will it save you a ton of time, allow you to go through the code line by line and check or set all of the variables as the game is playing but it will also allow you to get rid of all of the Debug.Logs. These capabilities make the Visual Studio's debugger the number one tool for debugging in Unity, that everyone should know about!

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Timestamps:
00:00 Why The Debugger Is Awesome
00:20 The Old Way Of Debugging
01:02 Connecting VS To Unity
01:45 Breakpoints
02:16 How To Debug
03:51 Conditional Breakpoints
05:34 Breakpoints With Actions
06:02 Opening Unity Docs Directly
06:33 Opening Scripts Quickly
07:04 Changing Executed Line
07:33 Changing Values Of Variables
08:04 Conclusion
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God damn this is so useful. How was I able to get so far without this?

rcdemoral
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This has been around since the 90's i thought everyone uses it

SeanBotha