Learning a new character with a top-down approach | EFG Extra 17

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Maybe it's just me, but I feel like this is one of your best videos yet. Everything was crystal clear and I feel like the information can be useful at different skill levels.

jonatanperdomo
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The anti air advice was really helpful, and I've been playing for years!

eirikpettersen
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We still appreciate all of your content for the FGC.

rogersnick
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7:20 Thanks for the reminder. I had only really been using the block button to evade projectiles, but last night I ran into a Charlotta online who kept destroying me with cross-ups. It took a few rounds, but yeah, the block button definitely helped when I finally started using it.

lessthanbrilliant
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Another fantastic video! Thx a lot! Keep up the good work!

mastaresplinta
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Well done at explaining all that. Didn't even know there was a block button for this.
Really been wanting to get this game, but haven't been able to do gaming for a month.
Interesting mechanics. And the link from that to choosing a character. Great work.

jettmanas
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8:02 It would've been great if you showed GG chars evading by backdashing and KOF chars dodging and rolling too.

MrMercuryW
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A lot of the specifics seem to apply to GBVS exclusively. This video makes a great overview for GBVS, but I don't think it does a very good job of outlining the method generally.

hijster
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The Video is super helpful. Especially the part about anti airs. Usually I try to react to the Jump and fail, leaving myself wide open. Keeping the possible trajectory in mind will probably improve my game a bit. Additionally your Instructions about the dodge mechanics are a lot clearer than the in game explanation. Good Job.
Though I have a bit of constructive criticism as well:
1. Most Supers are actually the same whether you use the traditional or easy inputs. Others have very slight advantages with traditional inputs. So saying the traditional input has better properties without explaining which, is both misleading and incorrect. (5:40)
2. As others have stated the Video itself is not universal since it is using GBFV as an example. Personally I think there is nothing wrong with that and since it is the most recent release GBFV is also a good choice. In Particular I doubt it is even possible to explain this approach in a vacuum. However I would suggest putting GBFV in the title, so no one feels misleaded. On the bright side you might attract people specifically searching for GBFV Content as well this way.

DonWippo
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hey you got something like this for fighterZ and if not could you make one??

billybadass
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Kinda disappointed in this one, when I usually like your videos a lot. I still don't fully understand what the "top down" method is, because it feels like a guide for learning a character in Granblue rather than any fighting game. Is it about learning the system first? How do I apply that directly to learning a different character? How do I apply the top down system across different games? Is the advice to just learn what moves are good at what ranges and how your character uses universal mechanics? If so, I don't see how it differs from a "bottom up" approach of just learning a character.

supernebula