Writing Shaders In Unity - Basic Shader - Beginner Tutorial

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In this video I show you how to start coding your own shaders from scratch in Unity.
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If you liked the video then please respond with a like and a subscribe to show your support for the channel and I'll repay you by creating more tutorials to teach you the wonder that is Unity :D
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5 years later and its still great. love these vids man.

semi_jared
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Wow, this is one of the simplest shader tutorial I've ever encountered. Nicely done

vaidas_ma
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Straight from scratch and explaining everything exactly in clear and quick detail.
Tutorial perfection.

magnusm
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20:16 "So basically what this does is it makes it work." Excellent tutorial!

thedude
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This is actually so cool. I've been programming for years, but never got into shaders. Thank you so much for this tutorial. Looking forward to looking at another tutorial
-Kouda

boxstudios
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I'm an UI artist with some tech-art background and this is a super helpful series to me. Thanks a lot, man.

denischaykovskiy
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this is awsome your tutorials are short and to the point good job on em, I am following em right now!

lordaloa
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Great video. I'm very familiar with the principles but its fantastic to finally learn how to edit and experiment with the shader in Unity. Thanks for explaining the bizarre syntax.

oystercatcher
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Thank you for making this video.
Super excited to get started with this

spacedoggames
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Great idea. I hope you won't stop making these tutorials, because there are very few of them about writing own shaders on Youtube :)

RejczMen
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Awesome tutorial! Really to the point, which is exactly what I need since I'm just getting started with shaders! Subscribed :)

kayturs
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Excellent explanation here. First tutorial of several that I've seen to actually get things clicking. :D

protopottygames
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Even though im very new to C# and Unity, you made me understand everything. Thank you so much!

mehulsharmamat
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nice! I'm having an exam tomorrow where I need to know the basics of shaders and this certainly did the trick! :D Gj man!

kingdragon
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thanks for the tutorial. i wound up integrating the stuff I use in my surface shader to it, and gave it a few options for toggling features on and off. I was looking for a way to integrate a roadmap into the terrain using a premade texture, and i did not know how to do it using a surface shader. also you can scale the size of the outputed texture on the surface by using a scaler to increase its size on the y or z axis, as long as its a tiling texture it will work perfectly

hogoromootsutsuki
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Great tutorial . It is basically the hlsl syntax that we normally use for vulkan/dx12, ...
The macro that converts vertex position to clip pos is basically multiplying modeViewProjection matrix into it.

Shadow-bcnr
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SV_Target in hlsl refers to which output are you going to store your data in. For example you might have 1 depth texture and 1 color texture and you want to write on both of them . So you return an struct like color:SV_TARGET0 and depth:SV_TARGET1.

Shadow-bcnr
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Thank you very much! Very nice explanation, I could finally understand what the hell I am doing

rRusoski
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have you ever thought about being a teacher? You explain things clearly and simply and make it fun to learn

alessandrosuppiej
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24:08 and that my children is how Unity was born xD

ManuMitraan
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