Which Anno 1800 DLCs Are Worth It?

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Ranking ALL of the DLC for Anno 1800 from best to worst!!

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Anno 1800 combines beloved features from 20 years of Anno history. It delivers a rich city-building experience, including a story-based campaign, a highly customizable sandbox mode, and the classic Anno multiplayer experience. Anno 1800 will see the return of beloved features such as individual AI opponents, shippable trade goods, randomly generated maps, multi-session gameplay, items, and more.
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"What are they doing with that hotsauce?"

As someone who's married into a Hispanic family, everything.

Crazy_Kakoos
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I agree on many points, but I'm more resevered on some dlc:
- Botanica: having it or not doesn't not change the way you play the game, so it's an ok dlc
- Sunken Treasure: I find the story less interesting than the other ones, and it could have been nice to have Crown Fall in a default world or start directly in Cap Trelaway, instead of waiting to have 700 artisans. However, I find that treasure hunt is the funniest way to get item in the game (if only we could have one diving bell per region, with permit like the great eastern for example).
- The passage is the best dlc (with Land of Lion) according to me. The story is great, the challenge is great, and I like the hard work high reward of gaz and gold mines.
- Seat of Power: it's a good late game dlc. I have nothing more to add than you have already said
- Bright Harvest: for me it's one, if not the worst of all, because it's not a dlc, it should have been a free update. It's only 3 new building and that it. And the other dlc and vanilla late game are just horrible to play without (you literaly have to have all your fields and pasture x4). It should be in the game by defalut, not a 10$ dlc. It added almost nothing and the nothing that adds is almost essential.
- Land of Lions: Best story by far, very cool map and features, not as hard as the passage (more beginner friendly), good replayability (all quest except the main story has different ends). Scholars are a nice new population tier. And the Research Institute is awesome (some research are too long, you will have to be patient sometimes), but overpowered for items I agree. I good solution for balancing it would have been to instead of getting items imedialtly, you unlock a special expedition or exhibitions that garanteed the desired item if succeed.
- Dockland: I dislike dockland, In my opnion, Anno is a game about logistical challenges. Dockland just feel like cheating, it's too strong, and can't be balanced for me, being able to trade anything for anything is not a healthy mechanic for the game.
- Tourist Season: Not a really good dlc, overall decline in quality -> hotels all the same, restaurant/cafe/bar all the same, production buildings -> all the same. the mechanics are too hard to understand, and the dlc is not made to be played with smaller islands.
- The High Life: It's better than Tourist Season for me, but I still fell the decline in quality. Skycrapper could have been prettier (too high and thin), production buildings -> all the same, Shop -> all the same. I've the feeling that this dlc has not been finished well, we could have had stackable building like shop at the ground floor and dwelling on top instead of the 15 shops low ground shops lost in your too high city.
- Seeds of Change: Hacienda is a nice feature, mainly for fields, because it was a time where space was an issue in the new world, but now that doesn't seem so useful to me. (the scenario is really good)
- Empire of the Skies: bad in every way, useless feature with bad mechnics. Airships are just more expensive boat. If you have the dlc on, you can't play with ai without going crazy. Mail are horrible (even the mail production panel is bugged).
- New World Rising : I don't know if I like it or not this one. In one hand, I always wanted to have a thrid tier in the new world, and production chains are cool, but in the other hand, with this dlc, the new world loses what made it the new world. It's now a old world 2.0: Islands are old world islands (I've like 4 rivers in my all new world), you have electricity, commuter pier (it's a Empire of the Skies features I know).

tristanhascoet
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I really enjoy and appreciate the work put in for these videos. Just started getting into anno 1800 and your guides and all are a blessing!

Maverik
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Nice video, I’m a new player that currently only owns the base game. Looking at all the DLC was quite daunting, this video has given me a much better understanding of it all. Thanks 👍

grahamkel
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Re Docklands.. I build them mostly for the storage capacity and the attractiveness points.. And then there are the harbour master slots that can increase the specialists visiting the pier that you build within the dock radius

kerrynofford
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one thing is certain about the dlc their not worth the price tag if u want them only get them at like 50% sale or sail the high seas

thelastguardin
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For an economics focused game that plays in 1800, I find a proper trading system absolutely essential, and I was surprised that this wasn't part of the main game. Docklands was supposed to add this ability, but I agree that the implementation was not good. Firstly, it makes no sense that I have to import thousands of tons of a product I don't need just to unlock another product. Secondly, prices should dynamically change, for example the price of a product should decrease if I flood the market with a lot of it. This would also have solved the issue with trading free goods from overpowered items.

padiau
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Bright harvest is a must have for me; it helps so so much with farms

caezsimone
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On the contrary I really really love mail system. The airship system as you said is underdeveloped is some ways and overdeveloped in other: drop packs are stupid, war airships are stupid, and they get even stupider if AI is using them.

soanvig
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The crown falls in the old world mod is a god sent. Solves every problem with this DLC.

hundinger
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I personally loved empire of the skies and the high life, except for THL questline that was badly written, but I really enjoyed the airships, skyscraper and the arcade mechanics, on the other hand I didn't really like the passage and land of lions, often I just disable them when I play, they really don't bring much to the table for me, I completed the story quest once and it was a drag already the first time for both, I agree with everything else, seeds of change and new world rising are great, tourist season is enjoyable but missable, while sunken treasure and seat of power are good but not special, especially seat of power without crownfalls since a regular island has nowhere near the space needed for a decent looking palace

Augustus_Imperator
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Thanks for pointing out that Land of Lions took away from the game. There are certain DLCs that make the game easier in a fun way like Bright Harvest but then there are DLCs that take complexity out of the game and dumb it down. Land of Lions and Docklands both do this unfortunately.

Sandkasten
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Thanks for this list! Really helpful for newcomers like me who are overwhelmed by the sheer amount of content. Would love to see your take on the cosmetic packs as well.

CarterElkins
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I think I would agree on a lot of your points.
I'm playing a game right now with some self imposed challenges to try and make the most 'pure' experience of the parts of the game I like: Creating and moving goods to meet the needs of my people.
My starting world is few, but mostly big islands so I need to be a little bit more efficient for once
I don't buy specialist and only use the research institute on items I already got. So trying to get items organically mostly. That means not just skipping rum and canned food again this time ;) I only got the actress pretty late at a point where she didn't matter at all anymore
And I'm using the docklands pretty much only for beauty and piers and stuff, not for importing.
And I haven't settled on crown falls or any of those islands actually

SirValoso
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Agree with everything.
docklands would be so much more balanced if you could only build it once. Or perhaps twice, in both the old world regions (because we have to cater to crown falls). But being able to have docklands on all of your islands is... broken

BanjoGate
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Sounds like I have most of the best, non-cheaty DLCs in Season 1, Bright Harvest, Seeds of Change and New Worlds.
Anno 1800 is a brilliant but totally intimidating game given the depth of the supply chains and the constant need to spin plates. I'm 100+ hours in and only feel I've just started to learn the game - which I did by turning off all the AIs except the pirates. There's already so much going on that I just don't want to deal with another mechanic like too much diplomacy or fighting over islands.

waltblackadar
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While i am not a fan of mail mechanic ( i typically don't have above 100k residents), airships are cool. They look cool, make me able to do fast deliveries when I'm building something on one island but resources are on other one. Regarding AI dropping stuff - yeah, that's really strange. It would make much more sense if ai drops them only when you are in war. This would motivate you to have battle airships to not allow that, and make war mechanic deeper. Also ability to build anti air inside the island, not only in harbour

appo
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the high life and empire of the skies dlcs are to me at least out of era of 1800s, both aesthetically and technologically. the tourist seasons is something i do only when im done with everything, its like a cherry on top of the cake

crisislars
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Thank you very much for yet another great insightful video on Anno 1800.
I agree with almost all of your views. Currently I am trying to get 1 M people in my latest build, including the "cheating DLC's" like Docklands and the Research Institute. It turns out to be harder than I expected and it poses me with a real logistical challenge. This has led me to the belief that (even) the cheat DLC's give you an opportunity to choose a different challenge.

HansGoris
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seeing how they can’t do a 1900 Anno due to how they do the numbering I can see why they went into the early section in 1800 as it is relatively natural but yeah they could have ensured better compatibility visually with the base and other dlc

titusseptim