How To Build A MAIN BUS: Easy, Aesthetic, Expandable & Modular | 04 | Satisfactory 1.0 | Lets Play

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SATISFACTORY
Satisfactory​ is an FPS open-world factory building sim by CoffeeStain​ Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!

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I bet that when he goes to bed, his dreams are modular too, and his house is also modular

PyroYeet
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The easiest way to resupply the bus is to use a 'push down' method with smart splitters.
1) Always pull from the lowest line.
2) Any time you remove items from any line, use smart splitter (above) and a merger (below) to push items from the belt above to the one below it. (Even though it doesn't look like it, you can attach a lift to splitters/mergers on top of each other.)
3) Set the smart splitter to always push down, and overflow onto it's own belt. Remember that moving items down counts as removing an item from the belt so repeat the process for each belt.
4) If your belt capacity hit's it's limit (no more items), add another belt worth.

Effectively, every time you pull from the belt, you cascade items down. It uses a lot of smart splitters but it's really clean. You can also two-stagger the line (all odd lines push down, all even lines push down) so you have 2 columns of splitters instead of a cascade of splitters.


There is also a 'pull up' method for adding items to the belt - but since we don't have priority mergers it might just be best to add to an empty belt at the top or send it down a return line to get properly added to the bus.

Asmoranomar
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32:36 "I like big buffers" and I cannot lie 🤣

BitsOfInterest
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Finally some original and Satisfactory content. Good job. I've always liked your approach to factory games. You are not looking for a solution you are looking for a method to solve all and I'm here for it.

CostelloDamian
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The "stubbornness" to use a bus design has created some significantly creative designs! Keep it up!!

Sampugna
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he's really letting his factorio style bleed into his gameplay here, quite funny

PyroYeet
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This is definitely going to have me rethink how I want to proceed, I really wanted to stay decentralized but pooling the resources for a bus like this is so damn cool.

Julian-brwb
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You could put the dimensional Depot on top of the storage container so it'll fill from storage when the depot empties. The way you have it set up the depot will fill more slowly because it fills from the line instead of a fully stocked depot

seawolf
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Nilaus goes like: "I think I might've possibly had something that could make it kind of work". Translation: He already did a proof of concept balanced base that has 100% chance of turning out to be amazing

RickDuarte-whdn
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Man the bus method hurts my head, kudos to you for pulling it off I would get lost in the sauce very quickly.
It'll be interesting to see how someone with a different approach solves the usual issues with late game logistics, looking forward to it!

obgog
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Wow. That's a really great idea with the Megabus and the modular blueprints. It really makes you want to build it yourself in a similar way and maybe expand it with trains. And with a walkway over all the conveyor belts, it will definitely look even more impressive.

tharmor
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To save on a bit of space, a decent idea for long term might be to update the blueprints to include additional floors

demris
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Doing my first play through of satisfactory, and went with a main bus build because it is just so much more flexible and scalable when you don't know what will be the future resource requirements. Glad to see someone else do this as well!

gingerbeard
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Bus does work but because of some high demand recipes you basically need to resupply the bus on multiple spots to keep up. I had a very successful system with a bus and a supply bus running in the other direction. So supply bus sends stuff onto main bus after every segment that used materials from the bus and since it runs opposite to the main bus the later segments that have less material on the main bus get resupplied first. Just need to feed in more material into the supply bus depending on demand and it worked just fine.

DennisRyu
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Love your stuff Nilaus. I watched ALOT of your Dyson Sphere videos and enjoyed your Factorio master classes.
I have drawn some inspiration from this video. I have done bus design in Satisfactory in the past. Mine is not so hard because I don't really care about belts clipping together within the central bus.
Keep calm and build on brother.

boomer
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Beautiful design! Merges design ideas from two of my favorite games (Factorio and Satisfactory). The modular aspect is great. I look forward to using these ideas as a basis for a super-compact factory. Well done!

CobaltPraetorian
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This is basically how I've been playing my first playthrough, which I'm almost finished with. Except that only raw materials (ingots, concrete, quartz, water, etc) go on my bus, with few exceptions for things like batteries. And I just have a single wall of stacked conveyors and pipes as my bus. I've made blueprints for every material, so when I need to make something new, I just lay down all the blueprints for its prerequisites and hook them up. If a belt runs dry, I just feed more onto it from that location. It is incredibly effective for how simple it is and I honestly don't know how else I'd go about things.

Vedthrfolnir
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This blows my mind....grumbling as i go redo my base.

MrPickardt
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I have worked with a few bus's in Satisfactory and found for the high-volume products, it is best to have a second line. One line is the primary and the second reinforcing the main line using mergers and sorters. I normally though go levels 2 and 4 for the bus, with going down to 1 or 3 to come off or join the bus as a transport layer.

simonknibbs
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On my 0.8 save I used a vertical bus for my main, make-everything-but-slowly factory. It took a lot to set up but had the advantage of being configurable on the fly because you could just change the recipe on a machine and grab anything from a stack of belts to fit that recipe. All the complex items fed on to a sushi belt at the bottom and then smart splitters into the main storage area past that.

I loved your design for a modular main bus in Dyson Sphere Program and I'm super curious to see how this one plays out. Great work, Nilaus!

touchthesun