Create Trains at the End of the World.

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Today Shalz brings the Create mod out to the World Border to see if he can drive a train from one end of the world to the other. Subscribe! :)

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one day he's going to do this in real life and we'll just see him zoom across the sky shouting reversed swear words

theomonty
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I think Create must use floats (instead of doubles) to render the train guide. You can see a similar issue on old versions of Minecraft (like 1.0) if you go really far out. In those versions, it even affects worldgen (see the farlands)

Gamingi
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Much respect for the racoon who traveled so far for border sightseeing

TryFiXed
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You can try getting the world border closer to the center of the world with the /worldborder set 1000 1 and do this on a smaller scale. Technically it's still from one border of the world to another the only difference is that they are closer together

planeter
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The reason that the tracks are weird out there is (probably) the same reason that the world border and previously the far lands exist

IDKisReal
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"You can't pass it that's so dumb"

World border: "I'm just doing my job sir"

blue-cloud-studios
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A Shalz video a day keeps the depression away!

bigs
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alternate title: trying to build a create mod train really far from spawn for 8 minutes

EnderThePirate
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To explain the buggy visuals:
It's a complicated problem, but long story short and very simplified, computers struggle dealing with massive numbers. The higher the number, the more inaccurate they get.

Heck, some programming languages (JavaScript, for example) even struggle with small numbers as well. according to JavaScript)

In Minecraft beta, there was a well known glitch called "The Farlands" which was caused by the terrain generation having an absolute meltdown over super big coordinates. This was eventually "fixed" - meaning the world size was limited, rather than just letting you go forever - but the root cause of the problem (floating point precision) was never solved, because it's an inherent flaw in how computers work with massive numbers. There's nothing Mojang could have done about it if they wanted to.

12+ years later, the Create mod comes out, and has issues in Flywheel (their custom renderer) because of floating point precision.

TheKdlvt
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create mod videos are so entertaining!! keep up the good work!

ConeParty
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The reason it won’t work is probably because of rounding errors when the position values are so high. It’s probably the same thing that causes the far lands to generate in older Minecraft versions. I did the math to see how long it would take and it would take almost 25 days to go from one border to the other with the train at the default max speed

maxwellgulyas
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what about superflat and set last layer as tran track. it should make all tracks same way so you can try go from spawn at the end without building that tracks bcs they will be already here

Nefatos
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The world border always has problems in the vanilla games too mainly in the past and depending if you're playing Java or bedrock both of them play a little bit differently if you get near the border and pass the Border half the game mechanic slowly dies

sniperminecr
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its called the floating point error and it happens in pretty much every 3d game

therealtony
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Btw, this seems to be a bug not an intentional limitation. My first guess would be, that they use a different way to save position than in default Minecraft (probably a problem with all of create mod) and that this way has a problem in saving such big numbers. If it's this problem then it's pretty easy to fix.

TryFiXed
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Shalz, your upload schedule is insane. Don’t forget to rest if you need to!

the_swest
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As many people already said, it's probably the same thing as Far Lands, so there is nothing you can do. So, just move the world border itself with /worldborder

fenixfire
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You don't have to load chunk to make trains working. The create mod is made a way that the trains can go even in unloaded chunks.

tanhrs
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There's a chance the create mod uses higher numbers for positioning, and the fact that you're so far out means it can't position itself right
Of course normally that means parts shouldn't be glitching to be higher or lower than normal

FoxDog
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I highly doubt it's a deliberate limit. It's probably a bug with floating point precision or something else that means the game can't figure out which piece of track you clicked on (which is what gives you the generic "Can't target this track here" thing).

Bebeu