Terran Mission #6: Norad II - StarCraft - Playthrough (Part #6)

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StarCraft 1 - Playthrough (Part #6) Terran Mission #6: Norad II
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In the first few minutes of the mission, why do u keep moving your base defense units few inches up n down?

megatacka
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Why did you play this mission so complicated?
Just destroy at the norad 2 Location the right bunker and build a barrac there... while you're teching up for the dropships you build marines and clear the way without facing the zerg bases in the north :D

IIRivII
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Im so fucking dumb, couldnt figure out why this mission was so hard. Thanks to your video i realized i can control the guys at the crash site -.-.

nerfgunner
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Why the fuck you pointlessly move your combat units all the time?

xzGAB
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Love how in the final cutscene you just have two Scourges chilling by the dropship. xD

Tamamo-no-Bae
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Q recuerdos de mi SC juego favorito de niño

Hachehhuancahuarihuamani
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what the fuck ... I don't think I can watch this marine strategey anymore.

MkT
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You know you could have repaired that crashlanded ship, right? (I would know, I did that.)

Chloroxite
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Im searching something like this for a months. Thanks!

maciejkamil
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No need to exterminate all zergs (if only just for fun). Just reveal the clear way on north-to-east-and-south, and sneak 2 dropships with Raynor and some marines aboard to finish the map.
And some advice: at the very begin of this level put all marines and at least one SCV near Norad location to bunkers and fix bunkers after each zerg's attack.

nihonam
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Am I the only one who found it easier to just destroy one of the Bunkers next to the Norad, replace it with a Barracks, and push out from there rather than trying to break in?
The blue Zerg may have a spooky amount of Spore Colonies but there aren't very many Sunken ones to protect them from a fair-sized ground attack, especially since you have newly-acquired access to Goliaths
Just keep doing that and expanding that little camp outwards to the surrounding cliffs, then head north, maybe secure that empty outpost just outside the orange base if resources are tight, and come at the blue base from behind where there's basically no defenses
Keep an eye on your intended main base, you'll need it to keep Raynor alive and the resources flowing, 4 Bunkers each with a Missile Turret spread evenly along the perimeter is easily enough to hold off any attacks
With enough Goliaths and some upgrades it isn't as hard to wipe out both enemy bases entirely along the way either

Then for style points, send Raynor to the Norad on foot and build the Dropships at the crash site

badopinionssquid
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you post all of them?
I ask this being a childhood fan of the original starcraft

heathhertter