Godot 4 3D Platformer Lesson #7: 3D Coin Model from Blender to Godot!

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In this lesson I'll show you how to model a simple 3D coin for our game using 3D modelling tools in Blender (adding a Primitive 3D cylinder, using edit mode, bevel, inset faces, extrude along normals, edge loop select, shade auto smooth, text objects, converting from text to mesh objects, cleaning up a mesh using limited dissolve and by removing doubles, using the boolean modifier to join two meshes, etc), add a metallic material, export to a GLTF (.glb) file for Godot, importing the .glb coin model into our Godot game project, and replacing the primitive cylinder in our collectable coin object scene from the last lesson.

Thanks for watching! Here are the video chapter timecode links:

- 0:00 - Video Intro
- 0:08 - Recap & Overview
- 0:41 - Getting Into Blender
- 2:16 - Starting the Coin
- 5:19 - 3D Modeling in Edit Mode
- 9:35 - Auto Smooth Shading
- 10:15 - Adding $ Text
- 12:41 - Using a Custom Font
- 19:11 - Fixing the 3D Text & Merging with the Coin
- 26:28 - Adding a Metallic Material
- 28:38 - Exporting the Model to Godot
- 31:35 - Using the GLTF model in Godot
- 36:38 - Why the Coin appears dark without an Environment
- 37:35 - Wrap-Up & Outro

Don't forget to LIKE & SUBSCRIBE! 🥰 👍

*note: In this lesson I used Godot 4.1
#godotengine #gamedev

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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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I binged all your lectures today.Waiting for next.Congrats on being a father.

AnkitKumar-phzm
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wow got a better blender tutorial ina game dev tutorial than a blender specific tutorial GJ man

apgamer
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I was going through this tutorial, and youtube served me a blender tutorial on how to make a leaf... I made the leaf and then realized it was in fact not Lesson #8: Make a Leaf... Now I have a leaf and am patiently awaiting the real Lesson #8.

Doctor_Paxmor
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From zero knowledge in Godot, from your tutorials alone I was able to add things to the tutorial project already, like smoothing the camera rotation to a constant speed and lerping the character rotation to make it look smooth as well. You do such a great job explaining, everything starts to fall into place for me!

Castlevaniac
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I have a hole on one side of my dollar sign when I combine it with the coin and the coin looks dent in.
Ok I found an easy workaround. You just have to select both, the coin and the dollar sign and press CTRL + J to combine them into one mesh.

PySnek
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For anyone finding that holding Shift does not work when trying to uniformly scale the coin in Godot, you can press "T" to switch to local co-ordinates and it will then work. It took me a few minutes to figure out why it wasn't working so in case anyone else comes across this issue you'll know what to do.

I can't wait for the next installment!

HurricaneSA
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Blender 4.2.0 now 😁

I started watching your Godot videos yesterday, and they're great, thank you for all this content !
As a gamer and very experimented PHP dev who messed a little with Blender in the past, realizing I'm learning how to actually create a 3D world and put a character in it to discover is amazing !

kanjirogaming
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every single tutorial helped me so much with Godot/Gdscript so much and game design in general. TYSM!!! 🙏🙏🙏

Snakemaster
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haven't messed much with blender. Wow, there's a lot to it, but you do a good job of breaking down, and explaining why we use the tools we do. Good stuff! This could level up my 3d modelling for sure. Looking forward to getting this working later, and then experimenting with more objs

timothyn
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Thank you for the generous upload! I love following your tutorials. You're great at teaching!

saeedserwan
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Thanks for sharing your hard work and experience with the community, and I'm excited to continue on this journey!

zackb
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12:05 something to help make centering the $ easier is if you scroll through the object data (the little green a tab he mentioned) there is a paragraph section where you can set the horizontal and vertical alignment to be center and middle instead of left and top! so now the anchor point of the text is directly in the middle of the $!

EDIT: after downloading a custom font my $ was no longer center, So be aware that some fonts can still be off center! but of course, it does not matter if its perfectly aligned or not perfection isn't always the best thing to strive for, especially when you are learning!

jsj
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When it comes to learning game development we need more material like this, where you see the workflow on both the game engine side and the 3D modelling side. That's the scariest territory at least for me because so many things can go wrong somewhere along the path when creating the asset and exporting it in the 3D software and then importing it and using it in the game engine. Following along step by step like this makes it a lot less intimidating. :D

WeirdBrainGoo
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the man the myth the legend, BornCG has uploaded once again! Thanks for the great tutorials, they have really helped me switch to godot!

spacninja
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Your videos are helpful for someone like me, who has no experience with game engines or coding, just barely started messing with blender. Thank you

MindsMouth
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you're an awesome teacher ^^ Thanks for the share of knowledge.

traumwelt
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Very good tutorial series. Please post next videos soon

techrstudios
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If you find that the coin model looks like melted plastic after importing into Godot, even though it looks right in Blender, you should probably make sure to apply the Smooth by Angle modifier and then re-export the gltf file. Newer versions of Blender add a modifier when right-clicking and choosing Shade Auto Smooth. Older versions didn't do that.

WeirdBrainGoo
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Very good, pal. Please continue making videos

konstryktor
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Happy new year to you 🎉
And thx for all the turtorials you have provided us so far

WiLDbEAsTGameSHere