Making a Game in Desmos: #9 - Level 4

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In this video I cover developing the fourth of the game.

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I still find it mind-blowing that all this functionality is in a calculator. Cant wait to see how you fix the coin bug!

Roaxial
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While your poly bridge videos are blowing up, these desmos and the other tic tac toe videos are *criminally* underated.

ARM
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You’ve humbly inspired me to make my own game in Desmos, although probably not nearly as complicated as this one

chobyriley
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I only have one question, why? xD

Will binge this series to find out.

NoTLucas
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Hey man... I am at a loss for words... I just found your channel and I honestly love watching your videos. Please keep them coming cause they keep me in a safe space. Also I watched it all. And I'll do it again.

egosum
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underrated channel, subbed.
Also it's amazing what you're doing with this application, I can barely make circles and tangents work and you are making a freaking game out of it!

destroyertank
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Dont know why but your videos are just so chill and calm and I love it

Andrew.bonneau
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I’m so confused about why one person disliked the video. This is so cool.

Disko-wpqn
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Geez, I had no idea anything like this would be possible in a calculator. Insane.

NStripleseven
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Since you've already got a subsystem to send the player back to the correct checkpoint, you could probably tie the coin retrieval/reset to that?

scott
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i dont know why this is so entertaining

spreddable
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I never would have thought to use desmos for a game. Amazing minds and amazing tech is just, well, amazing

somebody
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me: "how do I make this circle move!?!"

Reid Caption: "oh don't mind me, just making a game"

clasoplayz
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Your channel is a goldmine! I'm a math major who loves poly bridge so it's perfect for me :D
Keep up the good work!

constantinedejong
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yes! found you through polybridge but this and the minecraft series have kept me here

gavinwoodard
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You’ve grown so much! Good job man, love the vids

vokonmusic
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To improve performance you could try to do the same thing as you did with the "spawning" of the bullets from the shooting enemies.
As in, "disable" the rendering and collision equations of everything that's outside of the screen both to the left and to the right. Idk how much difference that would make but checking collision intersections with all objects in the game at all times even when they're still in a future level or when you have passed them already doesn't seem very performance friendly. Capping those equations to only check for a collision when the object is actually on the screen (or even only within close proximity of the player) sounds more reasonable to me

Naveication
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Will there be a url to play this game or is it just a project for you. Because could totally see myself playing this in class.

mxle
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Meanwhile, I'm sitting over here with my extremely simple "Precision Game"... lol.
Suggestions, from easiest to hardest:
Make the spikes have dotted lines so they look, like, serrated.
Add a draggable dot to start the game, would require the time to be already running and set from 0 to 0 until the dot is dragged, but I think it would allow the player to not touch the time slider.
Add a draggable dot to control the player! Obviously, that's easier said than done, but if I'm correct, doing this and adding the start lever could make it so that the player doesn't have to touch _anything_ on the left, and can just focus on the screen.

pittagiiya
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I knew your channel would blow up, keep up the good work!

kamilbizon