7 Deadly Sins of MMO Design - 2: Gluttony - Feature Creep

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If your game has combat, it does not also need 100 systems all focusing on slightly different combat styles in slightly different environments, it will reach a point where it's just too much.

World of Warcraft adds a new feature every single expansion and then immediately forgets it.

League of Angels is an entire game made of added features and has no central gameplay.

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League of Angels' devs: "What is the maximum amount of flashy numbers we can shine on our players before seizures are induced?"

joey
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It's so wholesome how in the Runescape footage, the chat was greeting Josh like an old friend

qq
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That league of angels gameplay was fucking nuts. You click one thing and 4 more pop up.

ShadingNight
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I almost had a stroke with the league of angels "gameplay". What the hell?

EtriusBallard
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As a graduate from game development where avoiding feature creep was brought up and in part drilled into our brains, it's nice to see it explored in MMOs and broken down; I'm looking forward to watching and seeing more of your content, it feeds a good portion of my brain that's now been tuned to breaking apart games LOL

asuraid
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"when a feature has a limited shelf life by design" This is basically the WoW design philosophy since Warlords of Draenor. They went from hitting the reset button for player power every expansion to doing it every goddamn patch and it made it impossible for me to care about playing any longer, when in know that in two months tops all the time I put into increasing the power of my character has been chucked down the memory hole.

NerdishGeekish
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Jesus Christ that angel game makes every character look like a Final Fantasy antagonists third form.

Quick-Silver
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Warframe is something that comes to mind when I think of feature bloat. There's just so much that doesn't interact or mesh into the core gameplay loop and is isolated. The whole point of the new zones and their exclusive resources is to prevent long time players from using their hoarded materials, which feels like a problem that should he focused on instead of just throwing it to the side and inflating the costs of certain components.

It's a mess and one of the reasons I stopped playing.

BoisegangGaming
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Very overwhelming when there is way too much features in a game. I get confused on what everything is, how to get it, and why it exists.

MrGoofyGooberson
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The league of angels footage looks like a phone that an older family member just handed to me to fix from their excessive download of unkown apps

davivanatorable
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Restore stamina = $
More tries or runs on dungeons = $
Rolling and Rerolling sub-stats = $
More inventory space = $
Extra Pet slots = $
More refining tries = $
Mounts = $
Enhancing talents = $
Gain "something" while offline = $
Get exclusive stuff = $
Get more exclusive stuff = $
etc. etc. etc.

The list goes on, too many to name, but you all know where I'm coming at...

lunamariashirogane
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You can add to the list maplestory, a game where dailies take over 4h to finish, and a bunch of quests and low level maps are completely useless since you outlevel them even before having time to play them.

catiapb
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Feels like Glutonny is inevitable when talking about MMOs. You have to add something, but you have to be careful not to overdo it or make something useless.

tyrantofcans
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Me at the start of the video: I wonder if he's going to talk about WoW.
Me at 7:56: My man!

JReyesTbn
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"A game is not complete, when there is nothing left to add, but when there is nothing left to leave out." - Someone I cant remember

lorgarmor
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Tiamat:"When will the older players come fight my dragons... we are so irrelevant"

Archwing:"Dont worry, no one even likes me"

Raid shadow legends:"Ah another month has passed, 14 more champions guys, the old ones need to be shit on. Oh and send out more ads"

excaliburofgachagames
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this just screams Warframe. 20 resources that work exactly the same way, content islands all over the place, and content that even the developers have forgotten about

AnymMusic
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Yeah, it can definitely feel that way to a new player of any mmo. It can be easy to overdo something, both inside and outside of the game.

spahghettiboi
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When you said something about a specific defence reminded me of items that protects you from a specific enemy type or attack type. I hate those, I don't want to reevaluate my armor before every dungeon or new area!!

grizzgo
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So much footage of Neverwinter! With the need to get all new gear every 3-6 months it would've been worth mentioning

jabberghast
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