I Busted 100 Myths in Destiny 2!

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There seems to be a LOT of myths about Destiny 2, so in this video I busted 100 of the most interesting and widespread myths about the game in true ‘MythBusters’ fashion. This video took an absurd amount of time to make so please leave a like. Thanks.

Here are some other videos you might enjoy:

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#Destiny2 #Destiny #Myths
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The stability buff that the le monarque catalyst gives you actually increases the time you have on your perfect draw, making hitting those poison shots a little more lenient

standupmoko
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“The drifter is a bad guy.”
-How can you tell?
“My weapon is marking him as hostile”
Drifter: “what?”

raptormaverick
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For the melee’s stunning prime evils, it has to be top tree arc hunter with melee ability

arciticfox
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15:32 The traveler ball does actually launch you. It works if you manage to get the ball off the ground a little bit before jumping on it. It works even better with the movement speed buff. Sometimes it might glitch the physics of the ball and launch it super high too.

CaptainLegend
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The Selfie Emote actually holds your camera in place, so while you're doing the emote, other guardians can push you around (or you can sit on a payload from the new event/wellspring) and your camera will watch your guardian go any distance until the emote is stopped!

rukaishoziku
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This is actually one of the best Destiny videos I've ever watched..
Good stuff Shadow!

demonjoe
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Couple of adjustments to your myths: for shooting in the helm, you only need to do the ghost part, no spiriting is required. For the super jump on the traveler ball, it's recommended you get the "the floor is lava" jump perk first, works much better.

OnycrestArkAngel
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5:15 there are a select few weapons in the game that have natural ricochet rounds (such as the ace of spades) but it's a little rare

MTG
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Your weapons do actually have a chance to ricochet, without ricochet rounds equipped.

Stability on bows increases the duration of the "perfect draw", not the duration of a full draw.

VanpyroGaming
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“You can shoot your own grenades”

CammyCakes has entered the chat.

jasonbisdead
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If you swap to Boots of the Assembler after making a rift in the tower with The Stag, you can make healing orbs and keep the rift longer.

You have to bounce on the Traveler ball to make it launch you (only with quickness I think)

You only have to pull out you ghost to shoot in the helm, you don't need to sprint.

This might be well known, but Always on Time is faster than any other sparrow.

Rahburrito
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I feel like D1 players already knew that Nighthawk could one shot through Ward of Dawn, since in D1 it granted the Keyhole perk where Golden Gun would over penetrate targets.

phantomninja
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"Traveler Ball makes you fly" I feel like I found this 3 years ago lmaoo. The ball has to be slightly floating and you have to jump when on top of it. For best results get the lava challenge "quickness" boost. So quickness, ball a few feet (~4 MAX) above the ground and you jump on top of it, then jump again when on top of the ball.

HedonisticHarv
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Regarding the reload animation sprint one, they are technically correct, but also overcomplicating it. This is likely common knowledge by now, but you can fire any gun in the game from the moment the magazine is locked into place, even if the reload animation hasn't actually finished yet. As soon as the ammo counter resets, you can sprint or even just straight up fire the gun and cancel the rest of the animation without consequence. I think the gun you used might have just been a bad example because the reload on that is very fast and has little time between the reload itself and the end of the animation.

thewinterprince
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The traveler ball launch is really easy to do, I've been sent into the air high enough once I died apon hitting the ground. What you have to do is make sure the ball is floating off the ground and then you jump while on top of it, instead of sitting like what you showed. The quickness buff helps too.

itsmehere
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some notes from the lovely comment section:
-most weapons CAN ricochet even without ricochet rounds, but ONLY at extreme angles (like on the ground). imo this is useless and ricocheting off the walls is the only practical application of a ricochet.
-stability also increases perfect draw time. Stability is not ENTIRELY useless on bows (as I said), but realistically it is ALMOST useless lol.
-apparently gambit motes can be glitched above 15 by having a really bad connection. I guess my connection is good, yay!
-apparently the traveler ball sky launch is possible, you just need to spam jump with the floor is lava buff lol
-as I said in the video, resilience CAN and DOES save your life in PvP, but just not very often. That was the whole point.


I've read every comment and these are the only legitimate clarifications. Any other conflicting information you read is likely misinformed.

ShadowDestiny
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15:33 I can confirm the myth. It has launched me outside of the map. You just have to complete the lava challenge first to get the quickness perk

maul
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16:07 cancelling the reload animation works if you spring right after the number changes, not sprinting at the end of the reload (maybe whoever said this got it mixed up, idk). If the animation is long enough, and you sprint once the number changes, it's noticeable. Not too noticeable/not worth doing it when the animation is pretty short (you don't have to do it if the reload is short anyway).

I do this on the calus mini tool all the time

NeonAmnesia
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3:36 all aggressive frames have an intrinsic perk: high cals. A variation of them, anyway. It does stack with high cals, but there are diminishing returns.

TitorEPK
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Actually, for the stun lock primeval you need an Arc top tree hunter with the charged melee... Many mini bosses can be stun locked with this method. I used it a LOT in season of the Splicer against the Minotaur

jh