Amnesia The Dark Descent Water Horror

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Trailer for our announcement that Amnesia: The Dark Descent has gone gold and is now being prepped for release on the 8th of September.

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Man. This section. It got my heart pumping so fast that I was legitimately dizzy once I got to the end. I had to get up and go take a short walk to get my equilibrium back.

CognizantCheddar
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this is one of the scariest parts of the game.

vectorblackbird
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12 years later, I still remember the first time I played it, and how shaky I was after finishing this part. The adrenaline was rushing for real

Dust_Eater
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Oh god that feeling of being chased is just gut wrenching

dropkickproductiontx
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The intensity and atmosphere of this game is the greatest I've ever seen in my life.

Harlequina
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lol wtf, looking at the video is stressful, I can't imagine playing it XD

onemanorchestra
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Amnesia is probably the only game that really made my adrenaline level raise because of the panicing moments :D Loved the monster in the water!
I sucked at running from enemies and closing doors though, mostly failed and got slaughtered, it was awesome... awesome!

grimreaperhenrik
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Worst, fucking, level, in the whole, game.
In a good way :D

SashaMasonVR
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This was the best part of the game sice I began it! The fear totally caught me, and I was like run run jump open close, damn is it already here?!"

These are the priceless moments we gamers all search for...totally recommended

Castrimaris
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I played the demo version and it seriously gets your heart racing! I'm definitely going to buy this game! 10/10

danwasfreakinhere
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lol. youre never supposed to look back

Lagstab
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I like how the players from Frictional games actually make it feel as if they are Daniel, (ie with the movements for the teaser trailer, and now this) the camera really looks like its from the perspective of a fearful man

asifilich
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The great thing about this part (for me) was that it made me terrified to step in water for the rest of the game, even if I knew it was safe.
For example, in the sewers I would keep checking behind me and if there was even the slightest splash I'd start running like hell.

someguyoutthere
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The worst part is you have to back up, closer to the monster, to open the damn door.

Threat
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God, I love how the game uses Nothing is Scarier (it's a trope) so well.

Dextroyfuller
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@TanyTatyLote It's a trailer, it's meant to basically say to people who have this game or are going to get it, "This is going to happen. This is what will happen if you are too slow!"

But yes, "Block the path. Run."

VectorGambiteer
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This part of the game actually made my heart hurt because it was racing so much.

Sursion
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@Kekkiki That's why I said "Don't know if it was a bug or something". Maybe the monster "felt through the floor" or got stuck - I really don't know. All I know is that it wasn't following me anymore.(BTW it was the first Water Horror - that one in the scene that you also play in the demo)

GoGoOtaku
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Besides the monsters is that the camera also centers the focus on anything that's supposed to "surprise" you, like doors slamming shut, lights suddenly goes out, items dropping, etc. It eliminated the element of surprise for me; I saw it as a way of spoon feeding me on what's going on. What I would prefer is being able to walk in a room, and if the door shuts, then let it shut, and let ME be the one that looks around for the source of sound instead of having the camera do it for me, you know?

kashewz
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i love how they make this part look so easy
open and closing door is hard as hell when someone is chaising you

fafafak