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Realms for Nebulae V2

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Rougly a year ago, I posted a video called Realms. A patch designed to move a source sound through sonic 3D space. It's not 3D as in binaural applications but as simple as lowering the volume when a sound moves to the back, filter out the high frequencies and add a bit of space. When you go to the front, the sound is clear and a bit louder. The next step was to play dedicated samples in the near (clear) and far (filtered, reverb, softer) space to 'decorate' the realm/room/soundscape.
It's still a concept prototype even though it's now possible to install it on your own Nebulae and it's still hard to explain. So this video will take its time to help you understand it. I think I've taken Powerpoint to a next level :).
I am hoping a manufacturer will be inspired to collaborate and make a real(ms) module. What's still missing is support for synced recordings (a bit like Morphagene's clock synced REC start/stop) and a clock division output matching the realm size so it's possible to sync external gear. I'd also love to have more onboard effects like a convolution reverb. So there's still a lot to explore!
(links for download will be added later)
Join this channel to get access to perks:
It's still a concept prototype even though it's now possible to install it on your own Nebulae and it's still hard to explain. So this video will take its time to help you understand it. I think I've taken Powerpoint to a next level :).
I am hoping a manufacturer will be inspired to collaborate and make a real(ms) module. What's still missing is support for synced recordings (a bit like Morphagene's clock synced REC start/stop) and a clock division output matching the realm size so it's possible to sync external gear. I'd also love to have more onboard effects like a convolution reverb. So there's still a lot to explore!
(links for download will be added later)
Join this channel to get access to perks:
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