The Oddyssee of adding multiplayer to my Unity game

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Adding multiplayer to my game has been a challenge. It worked - until it mysteriously didn't. Clients only saw half of the map, reliable messages disappeared without a trace. What was going on? Join me on this half hour journey into IETF specifications, unrelenting network testing, and a conclusion as frustrating as educational.

False Dichotomy is my first full game, and is currently in development.

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