Tomb Raider I-III Remastered Nintendo Switch Review - Is It Worth It?

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Lara Croft's original trilogy is finally on a Nintendo system, but how have the years been?

Video edited and narrated by Alex Olney

Tomb Raider I-III Remastered is available on Nintendo Switch on the 14th of February, 2024!

Review Copy provided by Aspyr

#NintendoSwitch #TombRaider #TombRaiderRemastered
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I grew up with these games. Very few games accomplish an atmosphere of isolated exploration as well as those first two games. I hope people appreciate this release.

jonasking
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Lots of complaints about its remaster treatment being bare-bones. I think it's a deliberate decision. We don't need these games to feel and look totally modern. Play the other, newer Tomb Raider games if you're looking for that. Plus, tank controls only take like 10 minutes to get used to. It's super satisfying to learn the whole puzzle-platforming-geometry of these games. It provides a refreshing change of pace from all the usual action-adventure fare.

scottalot
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7:43 I think this is just because as frustrating as they are in themselves, these games were literally BUILT around tank controls.

doctorg
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Everyone wants an autosave until it puts you in an impossible situation. Thats something little me learned the hard way growing up on these games

hylianhero
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I must not be the only one who actually LIKES to MANUALLY save my games. Not necessarily only in save points or using some limited crystals (or ink ribbons). But it gives me comfort that I made progress and that I surely played the game the way I think was best. Also manually saving is so rewarding when you happen to save just before you die / fall of a cliff and can happily just load your game a from there.

MolliOlli
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With the saving.. If you die you can still restart that same level. You don't have to go back to a save on a previous one.

lukecarr
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Going to Croft Manor to "re-learn" the controls, if just to learn how the games work, makes such a difference. For one, you need to unlearn modern sensibilities, and get a feel for how they were doing things back in the day. The other, it allows you to practice jumping, which it does teach you in spades, which makes foinb the levels much less frustrating.

I played on modern controls, but even then, it just gives you 360 degree movement; actions like jumping and grabbing ledges are still done the old school way. Every little thing requires an additional input.

Cobaltios
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The solution to the issues with the modern controls would be to give you the option to map the tank controls to the D pad. That way maneuvers that work better with the tank controls can be done seamlessly without having to toggle menus.

PaulvonOberstein
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Camera also gets super buggy and even stuck in the very tight areas. They need fixed angles over pits once you fall in if there aren't spikes. Yes. The side jumps during combat need to be worked into the modern controls better. They are a necessary staple.

bvggamer
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Tank controls are only way to play these games.

caseofquartz
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All the new players wanting auto save. The manual save system is one of many that makes this game great. Playing this is bringing so much of my childhood back.

Aaron_
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I hope we get Tomb Raider 4 through 6 Trilogy

arinelliott
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I was too busy playing the Nintendo 64 back then so this will be a first for even me

riftshredder
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Tomb Taider was my first PS1 game. I remember it came in an oversized case

chrisyson
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In retro controls Lara only jumps during certain animation frames while running so if you’re having trouble jumping Jon try mashing the jump button while you’re running. She’ll jump at the end of the ledge.

JadesOfGrey
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jumping while running is supposed to take „a tile“ - so if you‘re moving, you need 1 tile of space and to hold it until she jumps. that jump goes 1 tile further than without running.

wuoarh
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4:58 not sure if you meant if you beat a few levels and then die you thought you had to load your last save file even if it was a level behind, but that’s not the case. If you start a new level and get a bit into it but forget to save, when you die just scroll to the right when you’re on the load file screen and there’s an option called “Restart Level.”

JadesOfGrey
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Wow, have gamers become so mollycoddled that they complain about having to manually save? In the original, you had to save at specific points by finding crystal shrines! Manually saving is easy!

SkemeKOS
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5:08 Thank you for mentioning load and save being the wrong way round! I thought I was the only one who noticed this. Maybe it was in the original (I don't know, I play the PS One, we have save crystals) but that should have been changed in the remaster. Who honestly thought that was the right way round? I have accidentally loaded a game instead of saved several times 😅

I'm unsure about adding autosave though, the reason being the way medipacks are spread around. I don't want to use one, the game save and then find I shouldn't have. So we need balance.

charliefen
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I could see autosave in classic TRs potentially soft-locking you depending on how you've been managing your resources (unless it keeps all your autosaves on record and allows you to choose which to load from)

Colgruv