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[C++ DirectX 11] Deferred Real-Time Renderer

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This is a project completed for a University module. It is a real time renderer writtent in C++ and DirectX 11. It uses a traditional phong lighting model. It features dynamic lights (sun, moon) and shadows, cube mapped reflection, GPU instancing destructible voxel terrain, and GPU particle system.
The 3D objects were modeled in Maya and textured in Substance Painter.
The entire project was completed in 6 days.
The 3D objects were modeled in Maya and textured in Substance Painter.
The entire project was completed in 6 days.
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