How to use ragdolls/ physics in SFM! (updated)

preview_player
Показать описание
My previous video on how to use sfm physics ended up getting a decent bit of questions on how to do certain things or what I meant on certain bits; so I decided to make a Pt.2 basically re-running the process of setting up and using physics, while also trying to speak a bit more clearly on what I am doing.

Song name: Ayesha Erotica - I'll Do It (instrumental remake by Nusha Shmonka)
I do not claim ownership of this song, just wanted a nice background song for this video.

If you do not have the SFM physics extension, click on this video link that will take you to my previous video which explains how to download the extension/ has the link to the physics extension:

Timestamps:
0:00-0:44 intro
0:46-1:50 getting a model
1:50-2:44 rigging physics
2:45-3:55 setting a floor
3:56-5:53 model collision with props and intro to shapes, bounce, etc.
5:55-6:37 explanation of setting a portion of time
6:38-6:58 explanation of manually creating a floor
6:59-8:00 explanation of custom models and incompatibilities with physics
8:01-8:38 outro

If you enjoyed this video then please leave a like, comment, and maybe even a subscribe! As always, if you have any suggestions than I am more than willing to hear them!
Рекомендации по теме
Комментарии
Автор

If you enjoyed this video then please leave a like so more people can have a chance to see this tutorial!

baronvonpickles
Автор

God, thank you for simplifying how to use this. I remember watching the original (and only) tutorial on this thing. It was like sitting through a college lecture. This was short and simple, and explained everything well. Good shit m8.

CrizbChicken
Автор

This video is so helpful on explaining ragdoll and physics in sfm. Thank you so much :)

tbandith
Автор

How do you shatter the model (like make it explode into pieces)

GoTouch-Grass
Автор

So far I've figured out how to ragdoll the models when falling (just like in this tutorial/guide), but what if I wanted my model to look like it was thrown from the ground to the air, how do I do that?

CyberN-
Автор

yo idk if im dumb, but i did it exactly like the video, but the medic character model shot down by like 2 m and then ragdolled

zaaadud
Автор

It doesn't show up for scout it just says load rigged scriped and load rig simple same with all my modles PLS HELP

PlayerUnknown
Автор

i know its been a year but when i put down the wall it just stays there but after it moves pyro still falls through it

A_randomanimatorTF
Автор

idk if ur active anymore, but if i go to shot 5 in my sfm thing and try to apply physics for some reason it only plays at shot 1? idk if i'm explaining it good lol. basic i can do it at shot 1, but at shot 5 the physics won't work cause it still wants to use shot 1.

RedHeavy-
Автор

great tutorial but im using the normal engineer model in sfm and the whole thing ragdolls apart from the pelvis and i was wondering if u might know what the problem is?

heggers
Автор

so, I've done everything up to the rigging physics section, I gave the model the rig script and selected a time frame of 10 sec, but when I run the physics thingy, nothing happens

Crocinator
Автор

so i tryed doing this with hl2 barney however when i ran the simulation on the medic wall it moved and the model phased through it

Enddramon
Автор

It for some reason dosent work in Sessions that contains a few shots. I was trying to get a Half Life 2 model ragdoll but it gets invisible everytime. Is there a fix to this?

HIKE-pgiz
Автор

I've been having an issue where running the physics doesn't work. It won't even show the loading bar. I assumed it was an issue with the model being from the workshop but the same issue occurs with the default scout model. Do you know of any fixes for this?

SubToTGL
Автор

your probably not active or will reply but im trying to make it so a box hits my model but he just falls before that can you help?

zyureon
Автор

The engineers pelvis wont move for some reason and i cant fix it

tjlamons
Автор

why when this happens I hover over shot 3 and see the solider just disappears, but I still see a green dot with blue in the middle where he was standing?

TheUnspekableKK
Автор

im guessing it doesnt work for some workshop models since it works fine on the scout but for e.g what im using is the lethal company player model and it just "breaks"

ThesnakexMC
Автор

Very nice tutorial! but i have a question, is it possible to make the ragdoll be like idk how to say like more stiff? like if it was a gmod ragdoll,

ADODSER
Автор

Is there I way to make the ragdoll more stiff?

DonnyDoesStuff
visit shbcf.ru